ENTITY is project that you will complete part by part over several
weeks. This is considered PART TWO. You will use the technique of stop
motion to complete this part. You will also work in teams of 4-5 people.
In ENTITY-2 actual, you will begin with found materials, and build
your circular or spherical entity and create 20 seconds of abstract
animation. Your "entity" can be either circular and flat,
and shot on a glass shooter. Or it can be shot on a set and 3 dimensional.
In either case you should green screen out the background and keep you
entity centered with some space around it.
You may start with a large ball of clay, or mass of material. Then
add/subtract parts of your found objects, etc. to create the animation.
You can replace small parts, pieces, parts to create difference on every
frame. Work together with your teammates to keep the project inspired
and experimental, but focused. You may use any material that fits within
the range of the camera, and does not cause a huge mess.
YOU ARE RESPONSIBLE for CLEANING UP AFTER your shoot, and return all
equipment and stations to the clean state that you found it!! Failure
to do so will reflect in your participation grade.
These are tools and strategies that we will learn and experiment with:
- Dragonframe and stop motion software
- physical animation and experimental materials
- using expressions and set driven keys
- using good lighting and cinematography skills
- using effective artistic skills
Some rules to follow:
- "entity" should be a very sophisticated collection of
many many parts or smaller item objects.
- parts may be found, created, but must have an inherent relationship.
(i.e.: plastic parts, mechanical parts, cloth like fabric/string etc)
Your team will have to do allot of hunting and scavenging for material.
- there must be movement in parts as well as whole object.
- camera movement may be used..
- keep "entity" centered in frame, have the parts and and
the entity animate. It is OK if it expands or goes out of frame sometimes,
just keep it generally centered. Especially at the beginning and end
of the cycle.
- try to make animation "cycle-able" first frame and last
frame must be key-framed the same.
- should be at least 20 seconds of animation, 24 fps. HD sized. You
will finish this in two class periods. So you must be prepared with
you materials on the first day of shoot.
- use green/blue screen, for background so it is separable later in
After Effects.