RENDERING METAL with a Blinn shader

(1) choose a Blinn Shader
(2) reduce the Diffuse (essential for metal!)
(3) reduce Specular Rolloff, increase Eccentricity
(4) use a high-frequency noise Bump Map (repeatUVto1000)
(5) add a fractal specular map with warm and cool color Gain
(6) add fractal specular map with warm and cool Offset.
(7)Map the Color Offset with a noisy Hue Ramp Texture (to add a heat-distressed irridescence).
your DONE
note:
This solution works well for weathered and corroded metals.
For shiny new metal or chrome, use a good REFLECTION MAP.