Hero's Journey STEPS

(usually for a 3-act structure like a feature film or play)

 

(1) ORDINARY WORLD: The hero's ordinary world is established. Everyday life and surroundings are introduced.

 

(2) CALL TO ADVENTURE: The hero is introduced to an alternative world and is asked to go on a quest of journey.

 

(3) REFUSAL: The hero reuses the call because he is not willing to sacrifice is comfortable and ordinary surroundings. The hero is uncomfortable , however, with his refusal.

 

(4) MEETING THE MENTOR: The hero receives information that is relevant to the quest and his need to go.

 

(5) CROSSING THE FIRST THRESHOLD: The hero has abandoned his initial refusal because of the information received. He embarks on the journey, commits the the adventure, and enters the special world.

 

 

 

 

 

 

 

*Krawczyk and Novak

 

 

(6) TESTS, ALLLIES, and ENEMIES: The hero;s mettel is tested through a series of challenges, Through this period, the hero meets allies and enemies.

 

(7) APPROACH THE INNER-MOST CAVE: More tests, a period of supreme wonder and/or terror, Preparations are made for the ordeal.

 

(8)ORDEAL: The biggest challenge the hero faces this far. The hero must defeat the big "villain"

(9) REWARD (SEZING THE SWORD): The hero receives a reward, it feels like the end of the story but it usually isn't.

 

(10)THE ROAD BACK: Once the Ordeal is over, the hero has the choice to stay in the special world or return to the ordinary world. Most choose to return.

 

(11) RESURRECTION: The hero must face death one more time in another ordeal known as the CLimax. It is here where the hero demonstrates that he have been changes by the journey and resurrected into a fully realized person.

 

(12) RETURN WITH THE ELIXIR: The hero finally returns home, but he is forever changed from the experience. If he is a true hero, he returns with an elixir from the special worlds that will help those he originally left behind.