UV texture creation and placement
· Box modeling techniques: begin with half of a Poly cube (open).
· Box model a basic head, using edge loops, and Instance duplicate;
upon finish Mirror Geometry and merge both parts. (all edge verts. flush
to the "0" line, before mirror,) (trans tools settings set
to WORLD, retain component spacing OFF, discreet move OFF)
· UV Texture Editor, very basic intro
· Simple demo of painting a face in Photoshop to follow UVoutput.
· Use of Photoshop in texture map creation, import UVout into
a layer in PS, painting on above layers with less% of Fill.
· Basic approaches to customized Photoshop textures for Polygonal
Models
· Outputting UV maps· Mapping methods for geometryPaint
EffectsCamera Properties
· Film format/aspect ratio, composing the camera
· Film format/aspect ratio, composing the camera· Changing
lenses, focal length, and Action Safe/Title safe areas· Depth
of field
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PROJECT #1 is due
· look over due assignments (project#1)
· basic projection/normal mapping, 2D/3D placement node. 2D/3D
map descriptions
· more on Box Modeling, modeling to reference.
· basic demo of the "Soft Modification Tool"
· choose a good front and side photo of a Helmet, ie Viking
Helmet.
· importing and using image planes for reference
· setting up and using refererence, the importants of good flat
reference, good line-art often is the most useful, ie: line
art example, but you can use photos too if you manipulate them well
in PS.
· setting up "plumb
lines" of the front and side view in Photoshop in a layer.
Or, if you draw or trace your image, use Graph Paper.
· basic intro to "Poly-to-Poly" modeling method, using
front and side reference, · Point
layout
· Organic Modeling Concepts: Muscle
Flow, Uniformity, Quad Topology
· Customize your Marking Menu
PROJECT
#2: (MIDTERM PROJECT) Find images, references, photos of a medieval
helmet or headdress, which was actually in existence in that era. Model
it as closely as possible, yet simplify where necessary. Then add new
elements and/or details, which can only have come from our own age.
The use of Color, reflectivity, texture and bump mapping is encouraged
(due week 6)
full
description and specs for assignment
see past student
examples of this assignment
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