A Guide to PackageMan


This is a guide to the controllers that can be found in PackageMan.

Main Controller
This controller is used to position, rotate or scale the whole
character in your scene.
Vis/Invis
This Controller will let you turn all the other controllers on or off. It also controls the type of geometry that you want to work with: none, low or mid resolution. Finally you can turn visual helpers on and the arms ik/fk controller can be turned visible.
COG
Controller use to control the Center Of Gravity

IK Hips
This controller lets you move the hips of the character while
the shoulders stay locked in place.
IK Shoulders
This controller lets you move the shoulders of the character
while the hips stay locked in place.

FK Spine
This controllers are used when you want to control the spine
via FK instead of IK
Neck
Controls
the rotation of the head and neck.

Clavicle

Controls the rotation of the clavicle. It’s used when the arms
are in FK or IK mode


FK Shoulder
Direct FK controller of the shoulders
FK Elbow
Controls the rotation of the elbow
FK Wrist
FK controller for the wrist

IK Wrist
IK controller for the wrist.

IK Elbow
Controls the elbow’s pole vector position
Fingers
Controller
that lets you curl and spread the fingers with
custom attributes for each finger
IK/FK Arms switcher
Let’s you switch from FK to IK
Foot
Controller
for the foot. It lets you rotate and position the foot
as well as tap, roll the ball, toes and the heel and twist the
ball and toes
Knee
Controls the pole vector position of the knee

Hips and Shoulder Helpers
Shows the rotation of the hips and shoulders
Spine Stretch Helper
Shows how much the spine is being stretched when using the
IK spine controllers
Facial GUI
The controllers for doing facial animation