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INSTRUCTOR

from an unrelated freelance project for Los Angeles Art Jamie Scholnick

I thought this might be of interest in relation to the "Model an Interior" assignment.

I created these renders in two sessions, around 4 hours each, so a total of about 8 hours, from her sketches to final render.

The renders for his project were included in a grant proposal of Scholnick's where she hired me to create visualizations for her art project. This project proposes an institutional-style revolving door to be installed in a real public setting. The door is to be made of many, stacked test tubes. Stopped inside of each tube is to be a translucent colored fluid: milky, yellow and brown. There is a simplified "race-coding" implied by her color choices. As Scholnick told me, she wanted to imply bio-enginering issues and the politics of managment of disease within the global population. And, of course, there is to be direct personal interaction with the piece as it is to be built and installed as an operating revolving door.

Scholnick wanted a visualization of her "test-tube door" in a believable setting. The interaction of light on the glass and the fluids were of particular interest.

Mental Ray was used for these renders, but Final Gather (or Global Illumination), and/or raytraced shadows were NOT used as was too render-expensive. I would probably go back and optimize the geometery a bit more and try some caustics on the render to get some beautiful colored-staining of light in both caustics raytraced shadows. Also, compositing would have helped. The texture of the brick, the cieling tile and other parts, are a bit too large, I would probably fix those. And the texture on the metal still bothers me. I put together the enviroment from a composite of different photo references, which probably was a problem. To do it again, I would have studied one specific place, taken more unified reference photos. But the turnover need was very quick, so I did a lot on the fly. -J.O.