STUDENT
ARCHIVE
ART
480 -Computer Graphics II, Fall 2007
Professor
Jim Ovelmen
California
State University Los Angeles
BACK
selected
samples of class projects from ART 480
...scroll
down to see different assignments...
Assingment #2
Create a Medieval Helmet:
(full
assignment description)
Find images, references, photos of a medieval
helmet or headdress used in that historical era.Model
it as closely as possible to reference, yet
simplify where necessary. Then add new elements and/or details, which
can only have come from our own age. The
use of color, reflectivity, texture and bump mapping is encouraged (Assigned
Week 4 -Due Week 6)note: students
were encouraged to use efficient poly-modeling strategies, (single-poly
cage, with low-count, uniform, quad-based topology) and
to use UV texture painting in Photoshop for color and bump mapping. They
were also encouraged to use realistic lighting, and "Final Gather"
with the Mental Ray renderer
These students had no previous experience
with Maya. Most finished this assignment in 2 weeks.
RICHARD IM
reference photo
DANIEL SPELLMAN
reference photo
GRIGOR DZHAMBAZYAN
EVELYN GARCIA
reference photo
JULIO ROMAN
reference photo
PATRICK ARMITAGE
(work in progress)
INSTRUCTOR
reference photo
links to Head/Character Modeling (and UV Texturing):
The "Joan of Arc" tutorial:
http://www.3dtotal.com/tutorials/max/joanofarc/joanmenu.asp
Dave L's method: http://www.highend3d.com/maya/tutorials/modeling/polygon/303.html
Kevin Hudson's, Modeling the human head: http://www.thegnomonworkshop.com/dvds/khu01.html
tutorial dvd: http://www.digitaltutors.com/store/product.php?productid=3273
Assigment #1
Model An Interior:
(full
assignment description)
Find an image of a simple interior
shot by a professional photographer (no close ups).Model
the room using the techniques taught thus far. Pay attention to light.
Texture is optional. (no texture
is better than bad texture/placement). Change
the mood of your image by altering the light and/or the models. Render
2 lighting versions for final and submit with the original photo.
NOTE: This was their first assignment
in Maya.
...to create models that generally
prescribe to the reference photo, and
modify the light for mood/emotional diffences.They
finished this assignment in 2 weeks. It was really an exercise in
light, space, and blocking.They
were to develop a sesitivity toward a real/palpable space and the
psychology of that space.. Since,
this was also their first lighting assignment, they were instructed
to think about lightsource, direction,
shadow, radiocity, diffuse of surfaces, and the play of light on the
edges of objects (aliasing/beveling)).The
salient point: light, and form are married entities. I asked for only
long or medium shots, (no close-ups
needing detailed models). I encouraged students NOT to use textures
unless they could place them well (using
procedural textures or normal or file projections) At early this stage,
they were not yet taught about UV layout. They
were trained to use low-Poly modeling,yet they could use basic Subdivisional,
or NURBS techniques also, as
these tools were also taugh in the first week of class.
RICHARD IM
reference photo
FRANCISCO CASTANOS
reference
photo
JULIO ROMAN
reference photo
PATRICK ARMITAGE
reference
photo
DANIEL SPELLMAN
INSTRUCTOR (from an unrelated freelance project)
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