CHARACTER ANIMATION REFRESHER BASIC TIMING
concepts
* Timing
* Anticipation
* Follow-through
* Overlapping action
* Weight and balance
* Staging and silhouetteanticipation explained, antic grab, antic cartoon, follow through, flag_cycle, stick_and_string, force,
STRONG POSES and SILHOUETTES
in class demo, and exercise
LAYERED versus POSE to POSE animation technique
in class assignment: Basic Jump
do one POSE to POSE, do one LAYERED style of animation
using VIDEO REFERENCE!
female kick, male dive roll, male jump vault, heavy male roll 100-FUN-WALKS
student video reference (log-into GET system first to access this)
TECHNICAL REFRESHERS
The Graph Editor
Normalize Curves, Buffer Curves,Breakdown Keys (Keys>Convert), prompt set keys Animation Channels, muting Channels, Locking Channels,
Other Editors: Dope Sheet, Trax Editor, Outliner
S Sets a key the same as Animate > Set Key
Shift-W Sets keys for translation
Shift-E Sets keys for rotation
Shift-R Sets keys for scaleAnimate>Ghost Selected to see trail
PRICIPLES of WEIGHT:
ball-bounce full, Bowling ball down, ball-bounce Part1, ball-bounce Part2, ball compare, inanimate object nature, anything a ball, parabolas, water balloon, weight and force, fast action antic