CHARACTER ANIMATION REFRESHER

BASIC TIMING

Timing Basics

concepts
* Timing
* Anticipation
* Follow-through
* Overlapping action
* Weight and balance
* Staging and silhouette

anticipation explained, antic grab, antic cartoon, follow through, flag_cycle, stick_and_string, force,

STRONG POSES and SILHOUETTES

in class demo, and exercise

LAYERED versus POSE to POSE animation technique

in class assignment: Basic Jump

do one POSE to POSE, do one LAYERED style of animation

POSE to POSE animation tutorial

LAYERED animation tutorial

walk cycle tutorial

using TRAX EDITOR for poses tutorial

using VIDEO REFERENCE!

female kick, male dive roll, male jump vault, heavy male roll 100-FUN-WALKS

student video reference (log-into GET system first to access this)

 

 

TECHNICAL REFRESHERS

The Graph Editor

Normalize Curves, Buffer Curves,Breakdown Keys (Keys>Convert), prompt set keys Animation Channels, muting Channels, Locking Channels,

Other Editors: Dope Sheet, Trax Editor, Outliner

S Sets a key the same as Animate > Set Key
Shift-W Sets keys for translation
Shift-E Sets keys for rotation
Shift-R Sets keys for scale

Animate>Ghost Selected to see trail

PRICIPLES of WEIGHT:

ball-bounce full, Bowling ball down, ball-bounce Part1, ball-bounce Part2, ball compare, inanimate object nature, anything a ball, parabolas, water balloon, weight and force, fast action antic