art3810 Experimental Animation
Fall 2020 CSULA Professor Jim Ovelmen jovelme@calstatela.edu |
LAB HOURS (for working labs outside of class) |
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CAL icon for all DUE DATES PINK icon for all assignment formatting TRICOLOR icon to return to ovelmen syllabi Department of Public Safety/Security 323-343-3700 OfficeFA 227,Office Hours (see syllabi page), on Zoom. Course Length15 weeks + finals day, Meeting Time: Saturdays 2pm-6:25pm,Class Location: CANVAS, Term/Year FALL 2020 |
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*if
you would like to meet with me during my Office Hours, Please email me |
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Prerequisites: ART 2800, ART 3780. COURSE DESCRIPTION There is a rich history of experimental (non-narrative) animation in Southern California. ART 381 Experimental Animation provides a laboratory environment that is necessary for students to discover and explore methods of visual expression in animation, while not being tasked with rigid narrative structure. The course provides a context for students to develop
a unique artistic voice in creative animations that are visually based,
and to experiment with various materials. Throughout the course, students
are encouraged to develop their curiosity and imagination, both crucial
in producing personal, experimental animations. INSTRUCTIONAL METHODS/CONTENT (1) Study of the history of experimental
animation in the United States and other countries.
LEARNING OUTCOMES
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STUDENT RESOURCES technical STOP MOTION
AFTER EFFECTS ART MATERIALS
cerebral
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SUGGESTED TEXTS Anker, Steve; Geritz, Kathy and Seid, Steve. Radical Light: Alternative Film and Video in the San Francisco Bay Area, 1945-2000. University of California Press, 2010. Brakhage,
Stan and McPherson, Bruce R. Essential Brakhage: Selected Writings on
Foster, Gwendolyn Audry and Winston-Dixon, Wheeler. Experimental Cinema: The Film Reader. Routledge, 2002. Furniss, Maureen. Art in Motion: Animation Aesthetics (revised edition). John Libbey Publishing, 2008. Giambruno, Mark. 3D Graphics & Animation. New Riders Press, 2002. Good, Howard and Borden, Sandra L. Ethics and Entertainment: Essays on Media Culture and Media Morality. McFarland, 2010. Perlich, John and Whitt, David. Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games. McFarland, 2009. Robinson, Chris. Animators Unearthed: A Guide to the Best of Contemporary Animation. Continuum, 2010. Rush, Michael. Video Art (second edition). Thames & Hudson, 2007. Russett,
Robert and Star, Cecile. Experimental Animation: An Illustrated Anthology.
Skoller, Jefferey. Shadows, Specters, Shards: Making History in Avant-Garde Film. University of Minnesota Press, 2005. Turvey,
Malcolm. The Filming of Modern Life: European Avant-Garde Film of the
Wells, Paul. Animation – Genre and Authorship. Wallflower Press, 2002. Wells, Paul; Hardstaff, Johnny and Clifton, Darryl. Re-Imagining Animation: The Changing Face of the Moving Image. Ava Publishing, 2008. REQUIRED SUPPLIES DICK BLICK 44 South Raymond Avenue Pasadena, CA
91105 scissors, item: 57037-1005 19"x25" Black Canson Art Paper (50 sheets) item: 11273-2002 fadeless Art Paper, (Apple Green) 24"x12 feet (roll) item:12915-7172 white artist tape, 3/4" item: 24124-1034 Polymer Clay, assorted colors (Staedtler Fimo) exacto knife, item: 57409-0000 cutting matte, 8½" × 12", item: 57522-7512 Portfolio (red wallet), 20" × 26", item: 15105-1001 Acetate bags, 10-pack, 14" × 16", item: 16969-1004 zipper bag, 12" × 16", item: 16974-2016 14"x17" Strathmoore 100-st Sketchpad (about $12) 9"x12" Canson Field Sketchbook (about $13) Plastic Art Box 12x5x6" (about $5) 100-pack Blank Index cards (no lines) Large Binder clips
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COURSE OUTLINE: USE CANVAS for Official COURSE BASE and SUBMISSIONS | ||||||||||||||||||||||||||||
INTRODUCTION What is EXPERIMENTAL ANIMATION? and WHY IS IT IMPORTANT to DEVELOPING ARTISTS? There is a long rich history of experimental animation right here in Southern California -artists whose mode of operation required an exploratory rather than prescribed determination. Exploratory may sound somewhat negligent, chaotic, or may possibly imply a symptom of a confused or haphazard author. However, when exploration is undertaken in responsible ways, it can be an abundant feeder to creative identity. If the artist is committed to the project and the outcome, the revelation of the experiment can affirm something profound. Even in reality, when we clearly know what we want to create, it is hidden from us until we actually make it. Experimental works can be triumphs of vision and imagination that began from belief in pursuing a worthwhile chain of events. These events may not follow conventional rules of narrative or story, but may follow its own structures and rules –or even governed by degrees of randomness or chance! EXPERIMENTAL ANIMATION is work valued mainly on its unique visual strategy or exploratory achievements. "Experimental" does not mean there can't be figures, recognizable objects, identities, or uses of story. It may mean that narrative is not the sole aim of the animation. Most successful animations have a structure and a strategy, but not every animation has a story or had required a storyboard. All over the world, there are artists and filmmakers that use space, time, and animated imagery in the name of experimentation. In this class we will create experimental animations. I will show you examples of works from all over the world and student projects from previous classes. You will receive specific assignments. You may create animated works that are visually captivating, moving, expressive, abstract, funny, peculiar, strange, inspired or emotional in an equally dramatic way to any conventional narrative work. If you don't believe that the practice of experimentation benefits overall creativity, just research what some of the most successful artists and directors say on the subject of imagination. The ability to realistically visualize, relates to familiar interactions in the world. The more you responsibly experiment, the more you know what is possible in reality. It becomes easier to realize the end of something when you have sampled the beginnings of many. Patience at experimentation promotes decisiveness for the developing artist. This may seem counterintuitive! But for an artist just starting to define themselves and a personal style, experimentation is not wasted time. Why? because experimenting allows you to witness many results of things that you don't use, in order to identify and value things that you do use. The experimental process also promotes technique diversity for artists who may be "stuck" in the habits of their own style. It may force them to advance into creative territories, out of their comfort zones, where new visions or methods may be realized. Experimental does not mean the work is unorganized, unfinished or unprofessional! Just ponder: -isn't the first application of any mature art medium experimental? Wasn't a first attempt to create animation a kind of organized experiment? There always was a first. (although credit or fame may often be ascribed inaccurately). Anything conventional was initially experimental. Any tradition begins with someone doing something novel and untried. Practicing experimental animation can build confidence and faith in ourselves as a developing artists. How? Experimentation allows our ego to recede, and allows us to be mindful of changeability, and the receptivity of nature directly in front of us. We are focused on our immediate synergy with reality. We are trying things now, and observing what works best. We are in a mind-state of wonder and action, not self-preoccupation, or doubt. Experimenting fosters the strength to try things without apprehension of failure; and builds courage to enter the unfamiliar. We will learn from the greats in experimental and time-based art and filmmaking, but what you create in this class will be far more valuable and important, because it is your experimentation. This is a class where you will develop an artistic self-reliance by letting go of pre-conceived practices, and open ourselves to something new. You will be evaluated on the outcomes of your imagination: the inventiveness of your animations, and the completion and dedication to each assignment. Your success and satisfaction in the class may be related to how resourceful you can be. |
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watch these experimental animations:
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Saturday, August 22 We will be using very diverse tools and approaches to create the experimental animation projects. We will use physical art materials, direct action, stop motion, as well as CGI and digital animation techniques with MAYA and AFTER EFFECTS to achieve our goals. Because we are not of course living in the 1930's or 70's, our pioneering spirit will match the early experimental animators, yet we will also use contemporary digital software as well.
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Saturday, August 29
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Saturday, September 5
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watch this now: Automatic Writing, William Kentridge (click) The Shrine, An Argument (click) Yonder (click) Amstell (click) Kiss, A Love Story (click) Crazy (click) Sauvage [Extrait] (prix special du jury pour un film de fin(click) Red river bay.mp4 (click) Una Pieza M S - Marian Ruzzi y Sr. Amable(click) Haven't Been Yourself (click) Mykonos (click) Air: Sing Sang Sung (click) How Lighting changes everything Animated Surface Alternatives/Projection Alternatives: Scintillation(click) Anim - Run by VJsuave(click) BLU Combo (click) building mapping (click) StopMo equipment Maya After Effects Using Camera in After Effects (basic) After Effects Keyboard Shortcuts
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Saturday, September 12
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Artist's Wildly different approaches in stop-motion, the medium is the message.
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Saturday, September 19
production on Entity2 stop-motion |
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Saturday, September 26
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Saturday, October 3
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Saturday, October 10
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Saturday, October 17
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Saturday, October 24
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Saturday, October 31 DUE: Entity3 (landscape + entity) Introduction to FINAL PROJECT A Fluid Expression see past student work (must log-in csula account) using a combination of all the tools and techniques that you have learned so far, create an experimental animation that does not have or keep definite edges or form. In contrast to the midterm, where the "Entity" is a "thing" or animated "object", think about a flowing animation, that has no certain boundaries. Think about things that constantly reshape. Liquids, atmospheres, lights, etc., are obvious examples, but you could use actual materials in a very unique way to suggest "fluid". You are encouraged to combine different techniques from stop motion and experiment with "fluid" materials. It could be anything from milk, to paint, to salt or ink. YOU MUST KEEP AREAS CLEAN/prevent mess and clean up to original state all equipment! you may work individually or in groups. You should produce about one-minute of animation per person. no narrative, figures or recognizable imagery is required, however is not prohibited. you may use music and/or custom sound that matches or enhances the look and feel of your experimental animation
Themes:
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Examples of Experimental Animation and/or ideas for "Fluid Expression" Erick Oh: Symphony |
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Saturday, November 7 production on FINAL PROJECT (Fluid Expression)
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Saturday, November 14 progress presentation of FINAL PROJECT Last lecture before Final Day Presentation USE THIS DAY TO WORK ON AFTER EFFECTS AND FINALIZE YOUR WORK TO BE PRESENTED ..next week: Saturday, Nov 28, break -no class
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Saturday, November 21 continue working on Final Project
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Saturday, December 5
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WEEK 16- FINALS WEEK Present FINAL PROJECT Experimental Animation FINAL: Saturday Dec 12th, TBA* FA225 *this time is determined by University Requirements. If class enrollment is full, Final Presentations may go into overtime. FINAL PROJECT (Fluid Expression) is DUE
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GRADING | ||||||||||||||||||||||||||||
ASSESSMENT PROCEDURES
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METHOD OF EVALUATION Homework assignments will be given points based on accurate completion of assigned readings, assignments and tutorials. The Midterm and the Final project will graded based on these criteria: *Quality of Movement/Timing *Visual Appeal *Amount of Experimention *Dedication and Completion Each given an equal weight of 20%, to compose your grade for each project Critical review of your work will provide the source most assessments. Participation grade includes the extent and quality of the participation in the critiques, presentation of projects and positive interaction with classmates and professional approach toward the class. Students requiring any kind of special assistance should speak with the instructor.
Participation % 10 Homework % 15 Entity1 (cgi): %10 Entity2 (stopmotion): %15 Entity3 (entity+background) %20 Fluid Expression (Final Project) %30
GRADE SCALE: A 90%-100%B 80%-89%C 70%-79%D 60%-69%F Below 60% LATE WORK ANY ASSIGNMENT TURNED IN LATE we be REDUCED a LETTER GRADE per CLASS LATE. Also, if turned in late, you will not have the chance to redo the assignment for an improvement grade! MAKE UP WORK If an assignment is turned in on time, you may have the opportunity to REDO and resubmit the project by the end of the semester for improvement points. Late assignments, or absences due only to emergency or illness may be accepted by the professor only according to published university policy.
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