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ART
4960
ADNVANCED ANIMATION
FALL 2020
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Instructor: Jim Ovelmen
Office: FA227 (now over Zoom)
Office Hours: listed here
Class Day/Time: THURSDAYS 4:30pm-8:55pm
Room: (CANVAS)
Prerequisites: Art 4940, 3830, 3780, 3810, 3800, 3760, 2800
Tel: 213-323-4033
Email: jovelme@calstatela.edu, jim@jimovelmen.com |
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COURSE DESCRIPTION
This course present a focused study of advanced 3D character and non-character animation mainly using Maya as our platform, although 2D animation is also supported. As is ART4940 students are allowed to use provided pre-rigged characters, or create their own. Similar to the 4940 class, students are expected to complete animation specific assignments on a weekly or bi-weekly basis. In this class, however, the assignments are both more challenging and conceptually based. Students are expected to already posses a foundational strength in locomotion and timing and principles of 2D and 3D animation. In this class, the student will not only be challenged and pushed further in their skill and ability in the techniques of animation, they will be expected to give highly creative, expressive and unique solutions to assignments. The solutions students create and the effectiveness of their communication as animation is the center of their success in this class
New tools, techniques, efficient ways of creating high-quality animated content, will be given in the form of lectures demonstration and illustrations on this web site. Examples of professional work, and sample of successful animated pieces from all over the world will be shown on a regular basis.
Tutorials and demonstrations may come in the for of short demos and divulging of tips and workflows, including an extensive array of tools and uses. blend-shape creation for facial animation, animating various attributes, set driven keys, FX animation, writing scripts and expressions.
After this class is successfully completed, the student will be technically and conceptually prepared to begin the Capstone Animation process, where they will have the ability to create their own character or content into the short-film story process or be prepared for the thesis level work.
INSTRUCTIONAL METHODS
Class lectures, in-class assignments,
and project related demonstrations will be provided from original or
researched content. Supplemental homework assignments, specific tutorials
from published sources will be given. Most of these assignments are,
of course, to be done exclusively outside the hours of class time.
The expectation is aproximately 8 hours per week
working outside of class on project assignments and homework. Lab hours
will be posted.
There are numerous books and online tutorials on 3D and classic animation.
I have listed recommendations of texts and URLs for further study. I
will also distribute, handouts, images, and other reference materials
to supplement your studies. |
GRADING and ASSIGNMENTS
Attendance %20
Projects #1-4 %30
Projects #5-7 %50
Midterm and Final Compliations are required
Missing more than 5 classes, consecutively or
not, is an AUTOMATIC FAILURE.
PREREQUISITES
ART
4940, 3D Animation
(login CSULA account first)
UNIVERSITY POLICY
Information on student rights and responsibilities, academic honesty, standards of conduct, etc., can be found in Schedule of Classes (http://www.calstatela.edu/classschedule/) under Policies and Procedures.
Americans with Disabilities Act (ADA)
Reasonable accommodation will be provided to any student who is registered with the Office of Students with Disabilities and requests needed accommodation.
Any student with any learning disabilities (i.e., reading, speaking, and/or writing impediments) that might affect his/her performance in this class is encouraged to notify me in writing at the beginning of the SEMESTER identifying the specific nature of such disability.
dropbox instructions
Maya Tutorials on LYNDA.COM
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EDUCATIONAL OUTCOMES
Demonstrate knowledge and proficiency at timing, weight, and locomotion of lifelike animated content.-Create a high-quality, expressive, short animated projects, ready for broadcast, the web or short presentation. Have a deep understanding of essential animation concepts and appreciation of the underpinnings of the craft and art form through exposure to historical and contemporary examples; which will broaden their experience, thus, approach to the animated form.
RECOMMENDED TEXTS
Timing for Animation, by Harold Whitaker and John Halas, Focal Press ISBN 0-240-51714-8
-The Illusion of Life, Disney Animation Walt Disney Productions ISBN 0-7868-6070-7
-The Animator’s Reference Book , Les Pardew & Ross WolfleyThompson Course Technology, USBN 1-59200-675-2
-The Animators Survival Kit, by Richard Williams, Faber, ISBN 0-571-20228-4
-Cartoon Animation, by Preston Blair, Walter Foster, ISBN 1-56010-084-2
-Understanding Comics, Scott McCould, ISBN 0-06-097625-X
-Character Animation in 3D, Steve Roberts, Focal Press Visual Effects and Animation ISBN 0-240-51665-6
REQUIRED SUPPLIES
4 Gig Flash Drive
100-200 Gig External Drive
10x14" Sketchbook
Drawing supplies, pencils, pens
dry erase markers
small mirror
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COURSE
OUTLINE |
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Thursday, Jan 23
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Thursday, Jan 30
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Thursday, Feb 6
Basic Kinetics in CGI
Utility Nodes, Squash and Stretch
Expressions, MEL scripting a sample setup, Facial Blend-shapes, Wrap
Deformers, Expressions for a Flapping Wing, Set Driven Keys
dive, lift_2D, lift_3D, pull, push, animating
a lift
ZOOTOPIA: character study
Rigid
and Smooth Binds
Skeletons
and Skinning, Kinematics, Joints and Bones, IK solvers, Painting Weights
TIPS
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CONTINUE TO WORK ON PROJECT#1The Loser
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Thursday, Feb 13
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Thursday, Feb 20
TRAX
good
basic intro to TRAX
creating
Character Sets in TRAX
ANIMATIONS relating
to class topics.
RATATOUILLE Progession Reel
TANGLED blocking, animation polishing (Kyle Balda)
Walk Cycle Refresher
angry
walk, cool walk, depressed walk, dreamy walk, happy walk, macho walk, run, run_away, run_toward, skip, sneak, tip toe
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CONTINUE TO WORK ON PROJECT#3 Futility
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Thursday, Feb 27
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Thursday, Mar 5
RIGGING DEMO (for those interested)
BUILDING AND RIGGING A SIMPLE CHARACTER
by creating the Skeleton first, and using Sud-div to "grow"
out the body. The Convert to Polys. SMOOTH BIND to Skeleton, and Look
At weighting issues.
Emphasize the Difference between Rigid
and Smooth Binds
Utility Nodes, Squash and Stretch
Expressions, MEL scripting a sample setup, Facial Blend-shapes, Wrap
Deformers, Expressions for a Flapping Wing, Set Driven Keys
Skeletons
and Skinning, Kinematics, Joints and Bones, IK solvers,
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CONTINUE TO WORK ON PROJECT#4 Time's Arrow
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Thursday, Mar 12
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Thursday, Mar 19
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Thursday, Mar 26
Thursday, April 2: SPRING BREAK |
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Thursday, April 9
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Thursday, April 16
INTRO TO FACIAL ANIMATION and ACTING
· if you have a character with a facial
rig already set-up, or even if you don't, you can convey emotion through
a character's body language and timing. Animate a pre-rigged character
in an emotional event: rage, disappointment, happiness, boredom, etc.
Use any combination of FK or IK whatever suits your situation best.
make sure you Animation is at least 15 seconds.
Creature Comforts
What
is Art?, Zoo Interview, Being
a Bird
Animation Mentor
Toad/Frog/Lobster , Erroneous, ooops, water
shortage, Generi
hates Beets, Feelings
Not Important, Tangled BLOCKING, ANIMATION-POLISHING, ACTING-TUTORIAL(Kyle Balda)
Other
the
truth, FartyAndBloated, the Argument
Clinic
Vocal Emphasis
I have nothing to
say_v1, I have nothing
to say_v2, I have
nothing to say_v3
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DUE: PROJECT#6 DANCING (25sec)
PROJECT
#7 THE ARGUMENT (25sec) Due wk15
student examples
critique
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Thursday, April 23
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CONTINUE TO WORK ON PROJECT#7 The Argument
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Thursday, April 30
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CONTINUE TO WORK ON PROJECT#7 The Argument
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Thursday, May 7
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DUE: PROJECT#7 The Argument (25 sec)
critique
work on improvements to all animations and Final Compilation |
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Thursday, May 14
Finals Day
Thursday, May 14th
2:30PM - 4:30PM on Zoom.
FINAL COMPILATION (Proj.s 5-7) is DUE
PROJECTS #5-7 (5) GRACE UNDER PRESSURE, (6) DANCING, (7) The ARGUMENT
upload a Final QUICKTIME MOV including projects 5-7 edited one after another.
Give project title each before it plays with 3 seconds of black between. |
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NOTES |
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METHOD
OF EVALUATION
Homework assignments will be given points based
on accurate completion of assigned readings, assignments and tutorials.
All Projects will be Graded on the following Criteria
* Timing and Weight
* Visual Appeal
* Level of Challenge
*Creativity
Each given an equal weight of 20% of the point
composition for each project.
It is, of course, the responsibility of each to
ensure his/her work in completed an handed in on due dates (see below)
Critical review of your work will provide the source
most assessments. Participation grade includes the extent and quality
of the participation in the critiques, presentation of projects and positive
interaction with classmates and professional approach toward the class.
Students requiring any kind of special assistance should speak with the
instructor at their earliest |
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GRADING ADDITIONAL INFO
A
90%-100%B 80%-89%C 70%-79%D
60%-69%F Below 60%
Attendance %20
Projects 1-4 %30
(7pts, 7pts, 8pts, 8pts)
*MIDTERM COMPILATION*
Projects (Prjs 5-7) %50
(15pts, 15pts, 20pts)
*FINAL COMPILATION*
ABSENCES and MAKE-UP POLICIES
This course adheres to University Policy on excused absenses and make-up policies, click for more information. excused absense
LATE WORK
ANY ASSIGNMENT TURNED IN LATE we be REDUCED a LETTER GRADE per CLASS LATE. Also, if turned in late, you will not have the chance to redo the assignment for an improvement grade!
MAKE UP WORK
IMPROVEMENT POINTS
Students may be able to re-submit any assignment
for an improvement points as long as that assignment was turned in the
ORIGINAL DUE DATE. The policies are specific to each assignment. Check
specific project descriptions for more details.
Late assignments, or absences due
only to emergency or illness may be accepted by the professor only according to published university policy.
Other opportunities for extra credit are possible
involving visiting related exhibits, films, museums, specific research,
attending relevant shows or conferences, or related study, etc. Such points
are limited and per the instructor's discretion
POLICIES
The learning curve in Maya is steep, missing even
one class is enough to put you significantly behind. Regular class attendance
in mandatory. Class attendance is also part of your class participation
grade. Arriving on time is equally important. You would be fired in a
job you do not show up on time for. The expectation here is similar. You
will be considered absent one class period for every three tardies. (more
than five minutes late)
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PROFESSIONAL TONE
USE OF MOBILE DEVICES are PROHIBITED during classtime. Make your personal texts and browsing OUTSIDE of the class. Students are expected to work dilgently and professionally during class hours.
Expect to spend from three to six hours a week
on your working outside of class. Lab hours will be available and posted
by the end of the first week.
Students are responsible for any material missed
due to tardiness or absence. Readings, and assignments, and projects are
expected at the beginning of class on their due dates.
Late submissions will be lowered one grade per
class day late.
student may be able to re-submit any assignment
for an improvement grade. The policies are specific to each assignment.
Check specific project descriptions for more details.
Late assignments, or absences due only to emergency
or illness may be granted leniency only per the instructor's discretion. |