ART 4960

ADNVANCED ANIMATION

FALL 2020

 

 

Instructor: Jim Ovelmen

Office: FA227 (now over Zoom)

Office Hours: listed here

Class Day/Time: THURSDAYS 4:30pm-8:55pm

Room: (CANVAS)

Prerequisites: Art 4940, 3830, 3780, 3810, 3800, 3760, 2800

Tel: 213-323-4033
Email: 
jovelme@calstatela.edu, jim@jimovelmen.com

COURSE DESCRIPTION

This course present a focused study of advanced 3D character and non-character animation mainly using Maya as our platform, although 2D animation is also supported. As is ART4940 students are allowed to use provided pre-rigged characters, or create their own. Similar to the 4940 class, students are expected to complete animation specific assignments on a weekly or bi-weekly basis. In this class, however, the assignments are both more challenging and conceptually based. Students are expected to already posses a foundational strength in locomotion and timing and principles of 2D and 3D animation. In this class, the student will not only be challenged and pushed further in their skill and ability in the techniques of animation, they will be expected to give highly creative, expressive and unique solutions to assignments. The solutions students create and the effectiveness of their communication as animation is the center of their success in this class

New tools, techniques, efficient ways of creating high-quality animated content, will be given in the form of lectures demonstration and illustrations on this web site. Examples of professional work, and sample of successful animated pieces from all over the world will be shown on a regular basis.

Tutorials and demonstrations may come in the for of short demos and divulging of tips and workflows, including an extensive array of tools and uses. blend-shape creation for facial animation, animating various attributes, set driven keys, FX animation, writing scripts and expressions.

After this class is successfully completed, the student will be technically and conceptually prepared to begin the Capstone Animation process, where they will have the ability to create their own character or content into the short-film story process or be prepared for the thesis level work.

INSTRUCTIONAL METHODS

Class lectures, in-class assignments, and project related demonstrations will be provided from original or researched content. Supplemental homework assignments, specific tutorials from published sources will be given. Most of these assignments are, of course, to be done exclusively outside the hours of class time.

The expectation is aproximately 8 hours per week working outside of class on project assignments and homework. Lab hours will be posted.
There are numerous books and online tutorials on 3D and classic animation. I have listed recommendations of texts and URLs for further study. I will also distribute, handouts, images, and other reference materials to supplement your studies.

GRADING and ASSIGNMENTS

Attendance %20

Projects #1-4 %30

Projects #5-7 %50

Midterm and Final Compliations are required

Missing more than 5 classes, consecutively or not, is an AUTOMATIC FAILURE.

PREREQUISITES

ART 4940, 3D Animation

(login CSULA account first)

UNIVERSITY POLICY


Information on student rights and responsibilities, academic honesty, standards of conduct, etc., can be found in Schedule of Classes (http://www.calstatela.edu/classschedule/) under Policies and Procedures.

 

Americans with Disabilities Act (ADA)


Reasonable accommodation will be provided to any student who is registered with the Office of Students with Disabilities and requests needed accommodation.

Any student with any learning disabilities (i.e., reading, speaking, and/or writing impediments) that might affect his/her performance in this class is encouraged to notify me in writing at the beginning of the SEMESTER identifying the specific nature of such disability.

dropbox instructions

Maya Tutorials on LYNDA.COM

 

 

 

EDUCATIONAL OUTCOMES

Demonstrate knowledge and proficiency at timing, weight, and locomotion of lifelike animated content.-Create a high-quality, expressive, short animated projects, ready for broadcast, the web or short presentation. Have a deep understanding of essential animation concepts and appreciation of the underpinnings of the craft and art form through exposure to historical and contemporary examples; which will broaden their experience, thus, approach to the animated form.

RECOMMENDED TEXTS

Timing for Animation, by Harold Whitaker and John Halas, Focal Press ISBN 0-240-51714-8

-The Illusion of Life, Disney Animation Walt Disney Productions ISBN 0-7868-6070-7

-The Animator’s Reference Book , Les Pardew & Ross WolfleyThompson Course Technology, USBN 1-59200-675-2

-The Animators Survival Kit, by Richard Williams, Faber, ISBN 0-571-20228-4

-Cartoon Animation, by Preston Blair, Walter Foster, ISBN 1-56010-084-2

-Understanding Comics, Scott McCould, ISBN 0-06-097625-X

-Character Animation in 3D, Steve Roberts, Focal Press Visual Effects and Animation ISBN 0-240-51665-6

 

REQUIRED SUPPLIES

4 Gig Flash Drive

100-200 Gig External Drive

10x14" Sketchbook

Drawing supplies, pencils, pens

dry erase markers

small mirror

 

 

 

                                                         
COURSE OUTLINE

Thursday, Jan 23

Welcome, Professor Intro

animation production flowchart

Ovelmen at Klasky Cuspo

Ovelmen on VIMEO

 

Character Animation Refresher

Intro PROJECT#1 Olympic Action (8sec) Due wk2, 7pts

student examples

 

 

 

 

 

 
                                                     
 

Thursday, Jan 30

Basic Concepts of Skeleton Control

Skeletons and Skinning,Kinematics, Joints and Bones, IK solvers, Pole Vectors

ZOOTOPIA: character study

-creating expressions, create a Reverse Foot Lock, IK/FK switching

acting flowchart

 

DUE: PROJECT#1 Olympic Action (8sec)

critique

Intro PROJECT#2 Futility (15sec) Due wk6, 7pts

student examples

3D-RIG CHOICES

 

 

 

 

 
                                                     
 

Thursday, Feb 6

Basic Kinetics in CGI

Utility Nodes, Squash and Stretch Expressions, MEL scripting a sample setup, Facial Blend-shapes, Wrap Deformers, Expressions for a Flapping Wing, Set Driven Keys

dive, lift_2D, lift_3D, pull, push, animating a lift

ZOOTOPIA: character study

Rigid and Smooth Binds

Skeletons and Skinning, Kinematics, Joints and Bones, IK solvers, Painting Weights

TIPS

 

CONTINUE TO WORK ON PROJECT#1The Loser

 

                                                     
 

Thursday, Feb 13

IK and FK, joint orientation, joint axes

Joints and Bones, IK solvers, Pole Vectors

animator roundtable

Continued Rigging Study:

-creating expressions, create a Reverse Foot Lock, IK/FK switching

acting flowchart

 

 

DUE: PROJECT#2 The Loser (15sec)

critique

Intro PROJECT#3 A True Sacrifice (15sec) Due wk4, 8pts

This project's subject is new to this semester, there are no past student examples yet.

3D-RIG CHOICES , 2D CHOICES

 

 

 

 

                                                     
 

Thursday, Feb 20

TRAX

good basic intro to TRAX

creating Character Sets in TRAX

ANIMATIONS relating to class topics.

RATATOUILLE Progession Reel

TANGLED blocking, animation polishing (Kyle Balda)

Walk Cycle Refresher

angry walk, cool walk, depressed walk, dreamy walk, happy walk, macho walk, run, run_away, run_toward, skip, sneak, tip toe

 

 

 

 

CONTINUE TO WORK ON PROJECT#3 Futility

 

 

 

 

                                               
 

Thursday, Feb 27

DREAMWORKS

studio pipeline

Continued Rigging Study

creating expressions, create a Reverse Foot Lock, IK/FK switching

acting flowchart

 

 

 

 

DUE: PROJECT#3 FUTILITY (15sec)

critique

Intro PROJECT#4 Time's Arrow (15sec) Due wk8, 8pts

student examples

3D-RIG CHOICES , 2D CHOICES

 

 

 

 

 

 

Thursday, Mar 5

RIGGING DEMO (for those interested)

BUILDING AND RIGGING A SIMPLE CHARACTER by creating the Skeleton first, and using Sud-div to "grow" out the body. The Convert to Polys. SMOOTH BIND to Skeleton, and Look At weighting issues.

Emphasize the Difference between Rigid and Smooth Binds

Utility Nodes, Squash and Stretch Expressions, MEL scripting a sample setup, Facial Blend-shapes, Wrap Deformers, Expressions for a Flapping Wing, Set Driven Keys

Skeletons and Skinning, Kinematics, Joints and Bones, IK solvers,

 

 

 

 

 

 

CONTINUE TO WORK ON PROJECT#4 Time's Arrow

 

 

 

 

 
                                                     
 

Thursday, Mar 12

RIGGING STUDY

-creating expressions, create a Reverse Foot Lock, IK/FK switching

acting flowchart

 

DUE: PROJECT#4 TIME'S ARROW (15sec)

 

MIDTERM COMPILATION is DUE (Proj.s 1-4)

(1)Olypmic Action, (2)The Loser, (3)Futility, and (4)Time's Arrow

-upload a QT MOV compilation of1-4 edited one after another)

-put project title each before it plays with 3 seconds of black between each.

-List credits for any pre-rigs that you have at end

critique

INTRO PROJECT#5 Deus Ex Machina (15sec) Due wk10, 15pts

-this project's subject is new to this semester, so there are no past student examples yet.

3D-RIG CHOICES , 2D CHOICES

                                                     
 

Thursday, Mar 19

RIGGING DEMO continued (specific topics)

create a Reverse Foot Lock

IK/FK switching

Demo Reel TIPS:

what to put on a TD reel

creating blend shapes

sample rigging reels: HsuangWei-Liang

 

CONTINUE TO WORK ON PROJECT#5 DEUS EX MACHINA

 

 

                                                     
 

Thursday, Mar 26

 

DANCING INSPIRE

SING "Shake it Off", Auditions

"Thought of You","Duet" GLEN KEANE

DUMBO "Pink Elephants on Parade"

SILLY SYMPHONIES: "The Skeleton Dance"

CHICO and RITA excerpts

Billy Jean, MJ-dance

TIPS

DUE: PROJECT #5 GRACE UNDER PRESSURE (15sec)

critique

INTRO PROJECT#6 DANCING (25 sec) Due wk12

student examples

3D-RIG CHOICES , 2D CHOICES

Thursday, April 2: SPRING BREAK
                                                     
 

Thursday, April 9

PIXAR

Inside Out, Making Of

 

CONTINUE TO WORK ON PROJECT#6 DANCING

 

 
                                                     
 

Thursday, April 16

INTRO TO FACIAL ANIMATION and ACTING

· if you have a character with a facial rig already set-up, or even if you don't, you can convey emotion through a character's body language and timing. Animate a pre-rigged character in an emotional event: rage, disappointment, happiness, boredom, etc. Use any combination of FK or IK whatever suits your situation best. make sure you Animation is at least 15 seconds.

Creature Comforts

What is Art?, Zoo Interview, Being a Bird

Animation Mentor

Toad/Frog/Lobster , Erroneous, ooops, water shortage, Generi hates Beets, Feelings Not Important, Tangled BLOCKING, ANIMATION-POLISHING, ACTING-TUTORIAL(Kyle Balda)

Other

the truth, FartyAndBloated, the Argument Clinic

Vocal Emphasis

I have nothing to say_v1, I have nothing to say_v2, I have nothing to say_v3

 

DUE: PROJECT#6 DANCING (25sec)

PROJECT #7 THE ARGUMENT (25sec) Due wk15

student examples

critique

 

                                                     
 

Thursday, April 23

 

CONTINUE TO WORK ON PROJECT#7 The Argument

 
                                                     
 

Thursday, April 30

 

CONTINUE TO WORK ON PROJECT#7 The Argument

 

 

 
                                                     
 

Thursday, May 7

 

DUE: PROJECT#7 The Argument (25 sec)

critique

work on improvements to all animations and Final Compilation

 
                                                     
 

 

Thursday, May 14

Finals Day

Thursday, May 14th
2:30PM - 4:30PM on Zoom.

 

FINAL COMPILATION (Proj.s 5-7) is DUE

PROJECTS #5-7 (5) GRACE UNDER PRESSURE, (6) DANCING, (7) The ARGUMENT

upload a Final QUICKTIME MOV including projects 5-7 edited one after another.

Give project title each before it plays with 3 seconds of black between.

 

 
NOTES                                                
 

METHOD OF EVALUATION

Homework assignments will be given points based on accurate completion of assigned readings, assignments and tutorials.

All Projects will be Graded on the following Criteria

* Timing and Weight

* Visual Appeal

* Level of Challenge

*Creativity

Each given an equal weight of 20% of the point composition for each project.

It is, of course, the responsibility of each to ensure his/her work in completed an handed in on due dates (see below)

Critical review of your work will provide the source most assessments. Participation grade includes the extent and quality of the participation in the critiques, presentation of projects and positive interaction with classmates and professional approach toward the class. Students requiring any kind of special assistance should speak with the instructor at their earliest

 

GRADING ADDITIONAL INFO

A 90%-100%B 80%-89%C 70%-79%D 60%-69%F Below 60%

Attendance %20

Projects 1-4 %30

(7pts, 7pts, 8pts, 8pts)

*MIDTERM COMPILATION*

Projects (Prjs 5-7) %50

(15pts, 15pts, 20pts)

*FINAL COMPILATION*

ABSENCES and MAKE-UP POLICIES

This course adheres to University Policy on excused absenses and make-up policies, click for more information. excused absense

LATE WORK

ANY ASSIGNMENT TURNED IN LATE we be REDUCED a LETTER GRADE per CLASS LATE. Also, if turned in late, you will not have the chance to redo the assignment for an improvement grade!

MAKE UP WORK

IMPROVEMENT POINTS

Students may be able to re-submit any assignment for an improvement points as long as that assignment was turned in the ORIGINAL DUE DATE. The policies are specific to each assignment. Check specific project descriptions for more details.

Late assignments, or absences due only to emergency or illness may be accepted by the professor only according to published university policy.

Other opportunities for extra credit are possible involving visiting related exhibits, films, museums, specific research, attending relevant shows or conferences, or related study, etc. Such points are limited and per the instructor's discretion

POLICIES

The learning curve in Maya is steep, missing even one class is enough to put you significantly behind. Regular class attendance in mandatory. Class attendance is also part of your class participation grade. Arriving on time is equally important. You would be fired in a job you do not show up on time for. The expectation here is similar. You will be considered absent one class period for every three tardies. (more than five minutes late)

 

 

 

 

PROFESSIONAL TONE

USE OF MOBILE DEVICES are PROHIBITED during classtime. Make your personal texts and browsing OUTSIDE of the class. Students are expected to work dilgently and professionally during class hours.

Expect to spend from three to six hours a week on your working outside of class. Lab hours will be available and posted by the end of the first week.

Students are responsible for any material missed due to tardiness or absence. Readings, and assignments, and projects are expected at the beginning of class on their due dates.

Late submissions will be lowered one grade per class day late.

student may be able to re-submit any assignment for an improvement grade. The policies are specific to each assignment. Check specific project descriptions for more details.

Late assignments, or absences due only to emergency or illness may be granted leniency only per the instructor's discretion.