ART 496 ADVANCED ANIMATION FALL 2012 CALIFORNIA STATE UNIVERSITY LOS ANGELES Professor JIM OVELMEN jim@jimovelmen.com Jim.Ovelmen@calstatela.edu |
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||
LAB
HOURS
click: OR PLEASE SEE SCHEDULE POSTED OUTSIDE THE DOOR: FA
225 |
|||||||||||||||||||||||||||||||||||||||||||||||||
Meeting Time THURSDAYS 4:20-9:30pm Office FA 227 Office Hours (SEE SYLLABI PAGE) Phone Ext. 3-4033 Class Location Rm. FA 225, Art Department |
|||||||||||||||||||||||||||||||||||||||||||||||||
COURSE DESCRIPTION This course present a focused study of advanced 3D character and non-character animation mainly using Maya as our platform, although 2D animation is supported and encouraged. As is ART494 students are allowed to use provided pre-rigged characters, or create thier own. Similar also the the 494 class, students are expected to complete animation specific assignments on a weekly basis. In this class, however, the assignments are both more challenging and conceptually based. Students are expected to already posses a foundational stregnth in locomotion and timing and priciples of 2D and 3D animation. In this class, the student will not only be challeneged and pushed further in their skill and ability in the techniques of animation, they will be expected to give highly creative, expressive and unique solutions to assignments. The solutions students create and the effectiveness of thier communication as animation is the center of thier success in this class New tools, techiniques, effecient ways of ceating high-quality animated content, will be given in the form of lectures demonstration and illustrations on this web site. Examples of professional work, and sample of successful animated pieces from all over the world will be shown on a regular basis. Turtorials and demonstrations may come in the for of short demos and divulging of tips and worklfows, icluding an extensive array of tools and uses. blend-shape creation for facial animation, animating various attributes, set driven keys, dynamics/ particle animation, writing scripts and expressions. After this class is successfully completed, the student will be technically and conceptually prepared to begin the Capstone Animation process, where they will have the abiility to create thier own character or content into the short-film story process or be prepared for the thesis level work.
|
PREREQUISITES INSTRUCTIONAL METHODS Class lectures, in-class assignments, and project related demonstrations will be provided from original or researched content. Supplemental homework assignments, specific tutorials from published sources will be given. Most of these assignments are, of course, to be done exclusively outside the hours of class time. The expecation is 3 to 6 hours per week
working outside of class on project assignments and homework. Lab hours
will be posted. STUDENT RESOURCES modeling Mudbox, Z-Brush, Ryan Kittleson Method, Joan of Arc Turtorial, Box Modeling, etc... rigging Stop Staring, BLENDER NATION , RIGGING 101 , GENERI , BLENDER NATION ,Animation Mentor, etc... ANIMATION REELS face robot: old lady, young girl image metrics (facemocap): lady, guytohulk, old man PROFESSIONAL CGI SITES Creative Crash, AWN, CGChannel |
EDUCATIONAL OUTCOMES Demonstrate knowledge and proficiency at timing, weight, and locomotion of an lifelike animated content.-Have a proficiency of the Drawing and Sceneplanning tools in Toon Boom studio, with the ability to design, create and animated characters and/or elements in an animated scene(s)-Create a high-quality, expressive, short animated film, ready for broadcast, the web or short presentation.-Obtain an understanding of 2D planning of the animated production, including the workflow of staging scenes, templates, and framing the story.-Have a deep understanding of essential animation concepts and appreciation of the underpinnings of the craft and artform through exposure to historical and contemporary examples; which will broaden their experience, thus, approach to the animated form. RECOMMENDED TEXTS Timing for Animation, by Harold Whitaker and John Halas, Focal Press ISBN 0-240-51714-8 -The Illusion of Life, Disney Animation Walt Disney Productions ISBN 0-7868-6070-7 -The Animator’s Reference Book , Les Pardew & Ross WolfleyThompson Course Technology, USBN 1-59200-675-2 -The Animators Survival Kit, by Richard Williams, Faber, ISBN 0-571-20228-4 -Cartoon Animation, by Preston Blair, Walter Foster, ISBN 1-56010-084-2 -Understanding Comics, Scott McCould, ISBN 0-06-097625-X
REQUIRED SUPPLIES 1-2 Gig Flash Drive 100-200 Gig External Drive 10x14" Sketchbook Drawing supplies, pencils, pens small mirror
|
|||||||||||||||||||||||||||||||||||||||||||||||
| COURSE OUTLINE (subject to change) | |||||||||||||||||||||||||||||||||||||||||||||||||
|
PRODUCTION LOOK In Class Demonstration Maya 2013 and Trax Editor TIMING PRICIPLES:
The Graph Editor
Demo Olympic Performance for Project #1
|
THURSDAY Sep 27 PROJECT #1 An Olympic Flour Sack is DUE today Using the Floursack rig, create an animation that incorprates the events of falling off balance and regaining balance. Create at a 5-10 second animation. some suggestions/examples
basic weight refresher:
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #2 Rig a Bug is DUE Review Rigging projects basic weight refresher:
|
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #3 The Loser DUE today
Line of Action, Silhouetting, and Weight & Balance
|
Futility assignment specs here
RIGGING LECTURE (cont.) Skeletons and Skinning, Kinematics, Joints and Bones, IK solvers,
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #4 Futility DUE today PROJECT #5 TIMES ARROW is assigned
|
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #5 Times Arrow DUE today
|
PROJECT #6 Rube Goldberg, is assigned: Create an animation in the Spirit of the "Rube Goldberg Machine"
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #6 Rube Goldberg DUE today PROJECT #7 is Assigned create an abstract animation displaying the idea of "the Birth of the Universe"
|
IN CLASS DEMO |
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #7 Birth of The Universe DUE today PROJECT #8 Dancing with the Fallen Stars is assigned Due Monday, week 8
|
Create an animation of a dance routine from a bygone or awkward seeming era you may use ONE of the following:
Again, you may use your own rigged character if you have one, but needs to be Approved by me. Note: The rigged-models have no texture. adding texture to these characters is optional and does not effect your grade. |
||||||||||||||||||||||||||||||||||||||||||||||||
|
PROJECT #8 Dancing DUE today · if you have a character with a facial rig already set-up, or even if you don't, you can convey emotion through a character's body language and timing. Animate a pre-rigged character in an emotional event: rage, disapointment, happiness, boredome, etc. Use any combination of FK or IK whatever suits your situation best. make sure you Animation is at least 15 seconds. PROJECT #9 The Argument is Assigned You have TWO WEEKS to work on this assignment Due Monday, Week 10 note: you may aslo animate perhaps a "passionate discussion" as well as literally, an "argument" Ardman Animation: Creature Comforts: What is Art?, Art2, Zoo Interview, Being a Bird Animation Mentor: Toad/Frog/Lobster , Erroneous, I threw it out, ooops, water shortage, Generi hates Beets, Feelings Not Important, Nuerotrasmit (blocking) Other: the truth, FartyAndBloated, the Argument Clinic
|
Create an animation (less than 20 secs) where 2 characters in debate, discussion or argument there will be more time allowed for the completion of this project (due week 9) you may use ONE of the following:
Student may choose an alternate project of their choosing: sample ideas could be: Particle or Dynamic Animation, Abstract Animation/ Motion Graphics. Focused Character Study. etc. Toon shader, or Animated Shader Experiments. Facial Rigging Demo finish the Facial Rig for "RigMe" · animate a lip-sych with a pre-rigged model · Blend shapes: (CTRL + MMB to slow down interp) Models (facial rigging) "Stop Staring" Facial Animation Setup (rig forthcoming) practice 3D lipsynching some sample voice clips for practice (below) I have nothing to say_v1, I have nothing to say_v2, I have nothing to say_v3 |
||||||||||||||||||||||||||||||||||||||||||||||||
THURSDAY Nov 22 -THANKSGIVING HOLIDAY- NO CLASS |
|||||||||||||||||||||||||||||||||||||||||||||||||
|
PROGRESS SCREENING FOR #9, "THE ARGUMENT" USE THIS WEEK TO RECEIVE CRITIQUE AND CONTINUE WORKING ON PROJECT #8 Finished piece must be Animation-Based and be at least 10 seconds of quality animation. Below are some misclaneous items for Special Study: Rendering Alternatives: · Toon Shaders, Ramp Shaders, vector Renders, and otherwise 2D-looks Options: 1- SurfaceSample+Ramp and Facing Ratio->Condition Render Services (Farm) Render Rocket (has student discounts, trials) PROJECT #9 The Argument DUE today -USE THIS WEEK TO REVAMP A PREVIOUS PROJECT FOR EXTRA POINTS -ALSO USE THIS COMPILATE ALL PROJECTS INTO ONE DVD IN CLASS LECTURE: Distribution and Portfolio Consultation on last leg of production: Editing, proper formating, media, specs and content delivery sample rigging reels: HsuangWei-Liang, FINAL COMPILATION Put Each of the 7 projects on a CD/DVD is Quicktime Format. |
|||||||||||||||||||||||||||||||||||||||||||||||||
| FINALS WEEK: FINAL PROJECT DUE with PRESENTATION, THURSDAY, DEC 6 | |||||||||||||||||||||||||||||||||||||||||||||||||
| GRADING | |||||||||||||||||||||||||||||||||||||||||||||||||
METHOD OF EVALUATION Homework assignments will be given points based on accurate completion of assigned readings, assignments and tutorials. All Projects will be Graded oin the following Criteria * Timing, Weight and Locomotion Effectively Shown * Staging and Strength of the Animation Design * Appeal & Effectiveness of Communication of Animation * Relative Challenge of the Chosen Animation *Originality, Creativity and Content (if Applicable) Each given an equal weight of 20% of the point composition for each project. It is, of course, the responsibility of each to ensure his/her work in completed an handed in on due dates (see below) Critical review of your work will provide the source most assessments. Participation grade includes the extent and quality of the participation in the critiques, presentation of projects and positive interaction with classmates and professional approach toward the class. Students requiring any kind of special assistance should speak with the instructor at their earliest |
GRADING
Attendance: % 10 (click to see rubric) Class Participation: % 5 (click to see rubric) Homework & In-Class Assignments %5 (click to see rubric) 1st, 2nd, 3rd, 4th, and 5th Project%30 (click to see rubric) [6 each] 6th project, 7th, 8th project %20(click to see rubric) [6.6 each] 9th Project %20(click to see rubric) [20 points] FINAL COMPILATION%10 (click to see rubric) GRADE SCALE: A 90%-100%B 80%-89%C 70%-79%D 60%-69%F Below 60% Extra Credit: Students may be able to re-submit any assignment for an improvement points as long as that assignment was turned in the original due date. The policies are specific to each assignment. Check specific project descriptions for more details. Other opportunities for extra credit are possible involving visiting realted exhibits, films, museums, specific research, attending relevant shows or conferences, or related study, etc. Such points are limited and per the instructor's discretion
|
POLICIES The learning curve in Maya is steep, missing even one class is enough to put you significantly behind. Regular class attendance in mandatory. Class attendance is also part of your class participation grade. Arriving on time is equally important. You would be fired in a job you do not show up on time for. The expectation here is similar. You will be considered absent one class period for every three tardies. (more than five minutes late) Missing 5 classes, consecutively or not) is an AUTOMATIC FAILURE for the class. Expect to spend from three to six hours a week on your working outside of class. Lab hours will be available and posted by the end of the first week. Students are responsible for any material missed due to tardiness or absence. Readings, and assignments, and projects are expected at the beginning of class on their due dates. Late submissions will be lowered one grade per class day late. student may be able to re-submit any assignment for an improvement grade. The policies are specific to each assignment. Check specific project descriptions for more details. Late assignments, or absences due only to emergency or illness may be granted leniency only per the instructor's discretion. |
|||||||||||||||||||||||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||