ART 381 Experimental Animation
Spring 2014 CSULA Professor Jim Ovelmen jim@jimovelmen.com @calstatela.edu |
LAB HOURS (for working labs outside of class) |
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CAL icon for all DUE DATES PINK icon for all assignment formatting TRICOLOR icon to return to ovelmen syllabi Department of Public Safety/Security 323-343-3700 OfficeFA 227,Office Hours (see syllabi page), PhoneExt. 3-4033, Course Length10 weeks + finals day, Meeting TimeFRIDAY 9:50am-3:20pm,Class LocationFA 225, Term/YearSPRING-2014 |
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*if
you would like to meet with me during my Office Hours, Please make an
Appointment in the Art Office |
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Prerequisites: ART 280, ART 378. COURSE DESCRIPTION There is a rich history of experimental (non-narrative) animation in Southern California. ART 381 Experimental Animation provides a laboratory environment that is necessary for students to discover and explore methods of visual expression in animation, while not being tasked with rigid narrative structure. The course provides a context for students to develop
a unique artistic voice in creative animations that are visually based,
and to experiment with various materials. Throughout the course, students
are encouraged to develop their curiosity and imagination, both crucial
in producing personal, experimental animations. INSTRUCTIONAL METHODS/CONTENT (1) Study of the history of experimental
animation in the United States and other countries.
LEARNING OUTCOMES
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STUDENT RESOURCES technical STOP MOTION
AFTER EFFECTS ART MATERIALS
cerebral
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SUGGESTED TEXTS Anker, Steve; Geritz, Kathy and Seid, Steve. Radical Light: Alternative Film and Video in the San Francisco Bay Area, 1945-2000. University of California Press, 2010. Brakhage,
Stan and McPherson, Bruce R. Essential Brakhage: Selected Writings on
Foster, Gwendolyn Audry and Winston-Dixon, Wheeler. Experimental Cinema: The Film Reader. Routledge, 2002. Furniss, Maureen. Art in Motion: Animation Aesthetics (revised edition). John Libbey Publishing, 2008. Giambruno, Mark. 3D Graphics & Animation. New Riders Press, 2002. Good, Howard and Borden, Sandra L. Ethics and Entertainment: Essays on Media Culture and Media Morality. McFarland, 2010. Perlich, John and Whitt, David. Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games. McFarland, 2009. Robinson, Chris. Animators Unearthed: A Guide to the Best of Contemporary Animation. Continuum, 2010. Rush, Michael. Video Art (second edition). Thames & Hudson, 2007. Russett,
Robert and Star, Cecile. Experimental Animation: An Illustrated Anthology.
Skoller, Jefferey. Shadows, Specters, Shards: Making History in Avant-Garde Film. University of Minnesota Press, 2005. Turvey,
Malcolm. The Filming of Modern Life: European Avant-Garde Film of the
Wells, Paul. Animation – Genre and Authorship. Wallflower Press, 2002. Wells, Paul; Hardstaff, Johnny and Clifton, Darryl. Re-Imagining Animation: The Changing Face of the Moving Image. Ava Publishing, 2008. REQUIRED SUPPLIES DICK BLICK 44 South Raymond Avenue Pasadena, CA
91105 scissors, item: 57037-1005 19"x25" Black Canson Art Paper (50 sheets) item: 11273-2002 fadeless Art Paper, (Apple Green) 24"x12 feet (roll) item:12915-7172 white artist tape, 3/4" item: 24124-1034 Polymer Clay, assorted colors (Staedtler Fimo) exacto knife, item: 57409-0000 cutting matte, 8½" × 12", item: 57522-7512 Portfolio (red wallet), 20" × 26", item: 15105-1001 Acetate bags, 10-pack, 14" × 16", item: 16969-1004 zipper bag, 12" × 16", item: 16974-2016 14"x17" Strathmoore 100-st Sketchpad (about $12) 9"x12" Canson Field Sketchbook (about $13) Plastic Art Box 12x5x6" (about $5) 100-pack Blank Index cards (no lines) Large Binder clips
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COURSE OUTLINE (SUBJECT TO CHANGE) | ||||||||||||||||||||||||||||
What IS EXPERIMENTAL ANIMATION? and WHY IS IT IMPORTANT to DEVELOPING ANIMATORS? This class likely will be the most unpredictable animation class you have ever taken. And that is by design. There is a long rich history of experimental animation right here in Southern California. Artists whose very mode of operation requires that they do not really know what the hell they are making as they are making it... While this may sound absolutely dismal, or possibly the detrimental attitude of a confused animation student, this can also possibly be something deeper. If the animator is dead serious about his or her involvement with the outcome, and has a structured and dedicated practice and belief, this same statement can reflect something perhaps even profound. The work of The Whitney Brothers, Oskar Fischinger, Larry Cuba, Stan Brakhage, William Kentridge, Jordan Belson, Harry Smith to Mizue Marai, is anything but meaningless and disorganized. Their works are triumphs of vision and imagination, yet their work does not follow narrative convention or guidelines, they simply follow different guidelines. Simply put, EXPERIMENTAL ANIMATION is work valued mainly on its unique visual strategy or experimental achievements. It does not mean there can never be figures, recognizable things, any hint of a story; or must be pure abstraction. It just means, usually there is limited or no narrative, because this is not the aim of the animation. Most successful animations have a structure and a strategy, but not every animation has a story or requires a storyboard. Americans especially have grown accustomed to thinking that "animation" means only narrative cartoons or features. Anything else often gets dubbed "motion graphics" or screensavers. However, all over the world, there are artists and filmmakers that use space, time, and animated imagery differently than conventional narrative. Animators of this sort build entire careers with their work. They just don't get as well advertised as conventional animation. In this class we will create experimental animations. I will show you examples of works from all over the world. You will receive specific assignments. You will work both alone and in teams to produce animated work that does not involve explicit narrative, yet is visually captivating, moving, expressive, funny, peculiar, strange, inspired or emotional in an equally dramatic way to any narrative work. If you don't believe that the practice and appreciation of experimental animation serves overall creativity, just start looking up biographies and quotes of some of the world's most successful animation directors. The ability to work outside the box is experimental. The ability to deliver a completed work on time is professional. Story rules in narrative animation. Yet, wasn't there a first person to create animated characters cut out of paper? Was this not a new and bold move? From Lotte Reineger to even South Park, a tradition begins with someone first trying something new. Experimentation is the very courage that gives wonder to animation as a phenomenon. You will HAVE TO TRUST YOUR INSTINCTS, and ALLOW yourself to try new approaches. A strict and conventional approach toward filmmaking will be challenged in this class. We will learn from the greats in experimental and time-based art and filmmaking, and you will create animated works. Moreover this is a class where you will develop an artistic self-reliance in exploration and visual development. You will be rewarded for evidence of your imagination and artistic exploration primarily in this class. Simply "following the assignment" is not all the point of this class. Bold experimentation within a visual strategy is the point. Use projects descriptions as guidelines only. Projects are graded based on the effort you put into into the work, and the artistic success of the results. You are also required to visit and write about an event involving experimental filmmaking or video as well as propose a "projection" animation project. |
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watch these experimental animations:
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We will be using very diverse tools and approaches to create the experimental animation projects. We will use physical art materials, direct action, stop motion, as well as CGI and digital animation techniques with MAYA and AFTER EFFECTS to achieve our goals. Because we are not of course living in the 1930's or 70's, our pioneering spirit will match the early experimental animators, yet we will also use contemporary digital software as well. THE ENTITY PROJECT: ENTITY-1-virtual, ENITITY-2-actual, ENTITY-3-Landscape, FINAL ENTITY= midterm
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watch this now: Automatic Writing, William Kentridge (click) The Shrine, An Argument (click) Yonder (click) Amstell (click) Kiss, A Love Story (click) Crazy (click) Sauvage [Extrait] (prix special du jury pour un film de fin(click) Red river bay.mp4 (click) Una Pieza M S - Marian Ruzzi y Sr. Amable(click) Haven't Been Yourself (click) Mykonos (click) Air: Sing Sang Sung (click) How Lighting changes everything Animated Surface Alteratives/Projection Alternatives: Scintillation(click) Anim - Run by VJsuave(click) BLU Combo (click) building mapping (click)
stopmo equipment Maya After Effects Using Camera in After Effects (basic) After Effects Keyboard Shortcuts
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Artist's Wildly different approaches in stop-motion, the medium is the message.
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DUE: ENTITY-PART3 last production day for FINAL ENTITY project |
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progress presentation of FINAL PROJECT
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FINALS WEEK, May 13 (week 11) Present FINAL PROJECT FINAL PROJECT is due, on FINALS DAY: FRIDAY
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GRADING | ||||||||||||||||||||||||||||
ASSESSMENT PROCEDURES
Attendance is mandatory. Any absences not excused by a note from a doctor or a dean will negatively affect your participation grade (see participation below). I will take roll during every class. If you have an illness or family emergency that prevents you from attending class, you need to contact me as soon as possible (e-mail is usually the surest way). If you are late for class, it is your responsibility to make sure I don't have you recorded as absent. If you miss a class for any reason, whether excused or unexcused, it is your responsibility to contact someone from class to find out what you missed (do this before the next class meeting). You are also responsible for getting copies of any handout that was given out in your absence. After your second unexcused absence, any additional absence will knock 30 points off of your final grade (see Grade Scale below for the points scale for this class).
Your participation will be evaluated using the following criteria:
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METHOD OF EVALUATION Homework assignments will be given points based on accurate completion of assigned readings, assignments and tutorials. The Midterm and the Final project will graded based on these criteria: *Quality of Movement/Timing *Visual Appeal *Technical Effectiveness *Originality/Creativity Each given an equal weight to compose your grade for each project It is, of course, the responsibility of each to ensure his/her work in completed an handed in on due dates (see below) Critical review of your work will provide the source most assessments. Participation grade includes the extent and quality of the participation in the critiques, presentation of projects and positive interaction with classmates and professional approach toward the class. Students requiring any kind of special assistance should speak with the instructor at their earliest
Paticipation and Homework % 10 Experimental Film/Animation Event Report %5 Experimental Projection Proposal %5 Entity part1: %10 Entity part 2, 3, and Final Entity (MIDTERM) %35 Final Project %35
GRADE SCALE: A 90%-100%B 80%-89%C 70%-79%D 60%-69%F Below 60% MAKE UP WORK Late assignments, or absences due only to emergency or illness may be granted leniency only per the instructor's discretion. Extra Credit: Students may be able to re-submit any assignment for an improvement points as long as that assignment was turned in the original due date. The policies are specific to each assignment. Check specific project descriptions for more details. Other opportunities for extra credit are possible involving visiting realted exhibits, films, museums, specific research, attending relevant shows or conferences, or related study, etc. Such points are limited and per the instructor's discretion
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ALL ASSIGMENTS ARE DUE AT THE BEGINNING OF CLASS. CLICK THE CALENDAR BELOW FOR ALL DUE DATES |
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