Professor Jim Ovelmen

Department of Art

jovelme@calstatela.edu


RESOURCE PAGE

<<HOME

 

RENDERING

rendering metal


UV RELATED

UV unwrapping help

 


FILE SHARING

creating a Environment Variable for Group Maya Users


PARTICLES

Randomly Sized Particles


INDUSTRY RESOURCES

Jason Scott's (Rhythm & Hues) list of houses

(Pipeline Diagram used by Rhythm & Hues)


MODELING TECHNIQUES:

Z-Brush: http://www.pixologic.com/zbrush/dvdtraining

brush-based discplacement map sculpting


Mudbox: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11458946

brush-based discplacement map sculpting


Ryan Kittleson's method: http://www.youtube.com/watch?v=xls25e08sSg

simplified poly cage construction, head only


The "Joan of Arc" tutorial: http://www.3dtotal.com/tutorials/max/joanofarc/joanmenu.asp

strategic poly cage construction, head and body


Kevin Hudson's, Modeling the human head: http://www.thegnomonworkshop.com/dvds/khu01.html

strategic poly cage construction from a cube, head only


Digital Tutors DVD: http://www.digitaltutors.com/store/product.php?productid=3273

strategic anatomically correct construction, whole body


SPLINE CAGE Method: http://www.tutorialized.com/view/tutorial/Modeling-a-Polygon-Head/4065


Box Modeling Method: Model A Figure (also called "blocking")

ADVANCED FACIAL MODELING for animation


Stop Staring: Facial Modeling and Animation done Right, by Jason Osipa


AUTOMATED TECHNOLOGIES

face from a single photo

pendulum alter egos, facial mapping