Professor Jim Ovelmen
Department of Art
jovelme@calstatela.edu
RESOURCE PAGE
RENDERING
UV RELATED
FILE SHARING
creating a Environment Variable for Group Maya Users
PARTICLES
INDUSTRY RESOURCES
Jason Scott's (Rhythm & Hues) list of houses
(Pipeline Diagram used by Rhythm & Hues)
MODELING TECHNIQUES:
Z-Brush: http://www.pixologic.com/zbrush/dvdtraining
brush-based discplacement map sculpting
Mudbox: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11458946
brush-based discplacement map sculpting
Ryan Kittleson's method: http://www.youtube.com/watch?v=xls25e08sSg
simplified poly cage construction, head only
The "Joan of Arc" tutorial: http://www.3dtotal.com/tutorials/max/joanofarc/joanmenu.asp
strategic poly cage construction, head and body
Kevin Hudson's, Modeling the human head: http://www.thegnomonworkshop.com/dvds/khu01.html
strategic poly cage construction from a cube, head only
Digital Tutors DVD: http://www.digitaltutors.com/store/product.php?productid=3273
strategic anatomically correct construction, whole body
SPLINE CAGE Method: http://www.tutorialized.com/view/tutorial/Modeling-a-Polygon-Head/4065
Box Modeling Method: Model A Figure (also called "blocking")
ADVANCED FACIAL MODELING for animation
Stop Staring: Facial Modeling and Animation done Right, by Jason Osipa
AUTOMATED TECHNOLOGIES
pendulum alter egos, facial mapping