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      ART 
        376  
      STORY 
        & VISUALIZATION 
      WINTER 
        2016 
      CALIFORNIA 
        STATE UNIVERSITY  
      LOS 
        ANGELES 
      Professor 
        JIM OVELMEN 
      jim@jimovelmen.com 
       Jim.Ovelmen@calstatela.edu 
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    LAB 
        HOURS 
        click: OR PLEASE SEE SCHEDULE POSTED OUTSIDE THE DOOR: FA 
        225  | 
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    Meeting 
        Time WEDNESDAYS 4:20-9:30pm 
      Office FA 
        227  
      Office Hours (SEE 
        SYLLABI PAGE) 
      Phone Ext. 
        3-4033 
      Class Location Rm. 
        FA 225, Art Department  | 
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        *if you would like to meet with me during 
          my Office Hours,  
        Please make an Appointment in the Art Office 
           
          
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    COURSE 
        DESCRIPTION  
      Introduction to visual storytelling and content 
        visualization in preparation for animation projects. This course involves 
        the creation of story artwork, sketchbooks, and visual imagination development 
        projects that build creative preparation for narrative based projects. 
      This course develops the imagination and creative 
        planning of an fictional story and visual content. Animation, in general, 
        is often a long series of processes that results in a story or visual 
        expression. It is essential that artists begin with the research, sketching 
        and planning resources before embarking on production. Students will learn 
        the planning and discipline while developing their creativity and visual 
        story telling skills. 
      · Overview of storytelling methods, creation 
        of fictional characters, back stories and production of assets and content. 
        · Creation of artwork that relates to visual storytelling, involving 
        both dramatic elements of cinematography, and artistic elements of composition. 
         
        · Examination of color, texture and visual properties that contribute 
        to the emotion and visual communication of an animation. 
        · Development of critical and creative techniques in expressing 
        in expressing animated content in a static form: Planning of animation 
        in stills, concept art, and “animatics”.  
        · Research of various films, artwork, animations and interactive 
        artwork that provides a variety of perceptions of how drama, and content 
        is built. 
        · Creation of resource libraries and cataloging artwork and visual 
        research that builds the imagination of the artist. Visual information 
        will be gathered including mixed media, and diverse research techniques 
        that strengthen the organized visual thinker. 
      EDUCATIONAL OUTCOMES 
       · Demonstrate a diverse and imaginative 
        array of visual techniques for building a creative short story. 
        · Posses a command of different visual content creation methods 
        that fosters a creative approach to thinking about animation. 
        · Become an organized and disciplined visual thinker, necessary 
        to future animation endeavors. 
        · Appreciate and demonstrate an understanding of story drama, anticipation, 
        cinematic elements of suspense, surprise, and artistic development. 
        · Resist the urge to succumb to visual clichés, unthinking 
        and cheap devices to animation planning. Students will build a sophisticated 
        approach to thinking about animation.  
        · Develop their general artistic skills, like drawing, painting, 
        composition, and see how it relates to good visualization in animation. 
       
       
        
        
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    PREREQUISITES 
         
      ART 378 Art & Motion 
      INSTRUCTIONAL METHODS  
      Class lectures, in-class assignments, 
        and project related demonstrations will be provided from original or researched 
        content. Supplemental homework assignments, specific tutorials from published 
        sources will be given. Many of these assignments are, of course, to be 
        done exclusively outside the hours of class time.  
      The expectation is 3 to 6 hours per week 
        working outside of class on project assignments and homework. Lab hours 
        will be posted. There are numerous books and online tutorials on the class 
        subject. I have listed recommendations of texts and URLs for further study. 
        I may also distribute, handouts, images, and other reference materials 
        to supplement your studies.  
      STUDENT RESOURCES 
      Gelbas, Francis. Directing 
        the Story: Professional Storytelling and Storyboarding Techniques for 
        Live Action and Animation Focal Press, 2008. 
       Bacher, Hans. Dream Worlds: Production Design 
        for Animation, Focal Press, 2007 
         
        Chistiano, Giuseppe, Storyboard Design Course: Principles, Practice, 
        and  
        Techniques Barron's Educational Series, 2007 
       Hart, John. The Art of the Storyboard: Storyboarding 
        for Film, TV, and Animation 
        Focal Press, 1999. 
       
        Wells, Paul. Basics Animation: Scriptwriting, Ava Publishing 
        2007  
      Sullivan, Karen Ideas for the Animated Short: 
        Finding and Building Stories 
        Focal Press 2008. 
       Ghertner, Ed Layout and Composition for Animation 
        Focal Press, 2010 
       Wellins, Mike. Storytelling through Animation 
         
        Charles River Media, 2005 
       Arnold, Brian, and Eddie Brendan. Exploring 
        Visual Storytelling (Exploring  
        (Delmar)) Delmar Cengage Learning, 2007  
         
        Osgood, Ronald J. Cengage Advantage Books: Visual Storytelling: Videography 
         
        and Post Production in the Digital Age (with DVD), Wadsworth Publishing, 
        2008 
      White, Tony Animation from Pencils to Pixels: 
        Classical Techniques for  
        the Digital Animator Focal Press, 2006 
       Tumminelo, Wendy. Exploring Storyboarding 
        (Design Exploration) 
        Delmar Cengage Learning, 2004  
      Harryhausen, Ray and Tony Dalton A Century 
        of Stop-Motion Animation: From Melies to Aardman, Watson-Guptill 
        2008 
       Curtis, Brian Drawing from Observation: An 
        Introduction to Perceptual Drawing  
        McGraw-Hill,2nd edition, 2009 
       Stewart, Mary Launching the Imagination 
        McGraw-Hill,4 edition, 2011 
      REQUIRED 
        SUPPLIES 
      at STUDENT BOOKSTORE or Office-Max/Staples/Office-Depot 
      4 
        Gig Flash Drive 
      100-200 
        Gig External Drive 
      5x8 
        Blank Index Cards, 100-pk (about $6 each) (2-packs) 
      small mirror 
      at DICK BLICK 44 South Raymond Avenue 
        Pasadena, CA 91105 
        (626) 795-4985 
      14"x17" 
        Strathmoore 100-st Sketchpad (about $12) 
      9"x12" 
        Canson Field Sketchbook (about $13) 
      Prismacolor 
        box of 12 colored pencils ($12) 
      Pencil 
        Sharpener (container type) ($2-3) 
      Micron 
        Tech Pens (set of 3, Various sizes Black) (about $7) 
      Non-Photo 
        Blue Pencils, 2-pk (about $5) 
      Expo 
        Dry Erase Markers, 4pk Assorted 
      15"x20" 
        Pure Black Presentation Board, 5-pk (about $10) 
      Plastic 
        Art Box 12x5x6" (about $5)  
        
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    LINKS: 
      Jim's List Animated Visualizations 
      Visualization 
        Gallery (the SENSE of SENSE) 
      Ovelmen 
        Drop Box: 
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     production 
        flowchart 
         
      acting 
        flowchart  
      PlayOnBeauty  | 
  
   
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    COURSE 
      OUTLINE (subject to change) | 
  
   
    Story 
        Development  | 
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     WEDNESDAY 
        Jan 6 
        
      CLASS 
        INTRODUCTION  
      PROFESSOR 
        INTRODUCTION 
      SYLLABUS 
        DISCUSS 
      ART 
        SUPPLIES 
      GRADING 
      SCHEDULE 
      novels 
      index 
        cards 
        
      Story 
        Development: HISTORY 
      History 
        of Story, cave 
        paintings, Oral 
        traditions (play Grapevine), 
        fable, myth, legend, 
        urban legend, 
        Theatre, written 
        word, radio, 
        music, Film 
        (back to the cave), Television, 
        Video games 
       
        In-class Assignment: 
         
          (1) Play the game of "Grapevine" 
            (a short message is whispered in the ear of a line of people, by the 
            end of the line what is the result of the sentence?) 
          PROJECT 
            #1 Make Up a Story (in class) 
          (2)Research contemporary 
            paintings and photographs online. research artist/photographers 
            and historical contexts. How do images convey stories? Choose one 
            of the images you found and create a story that you feel might be 
            depicted in that image. BECUASE OF A LARGE VOLUME OF STUDENTS IN THIS CLASS, YOU WILL OFTEN PAIR UP OR TEAM UP. Chose a partner. Together, you must give a 5 minute presentation 
            showing supplementary elements to support story. 
         
        Homework Assignment: 
         
          PROJECT 
            #2 Video Game Fable (homework) 
          Why do you think fables, myths, and legends have had so much impact 
            on storytelling? Create an idea for a video game that's based 
            on a fable. Research a fable: (popular or obscure, traditional 
            or urban) Make a 5-8 minute presentation (power point is preferred) 
            on your idea. Show images and talk about these points:  
           
            What is the universal theme being conveyed by the story you 
              created?   
            Why would your idea make a compelling video game? 
            Presentations will begin at the beginning of the next class. You 
              should should show at least 15 photos and at least 
              4 drawings on 14"x17" sketch 
              paper(color is encouraged).* You will use PHOTOS that you 
              find on the Internet and drawings that you make yourself. YOU MUST USE AT LEAST 4 DRAWING OF YOUR OWN WORK, ANY ADDITIONAL IMAGERY ONLNE MUST BE CITED! You can choose to draw whatever 
              you want, the character, the environment, special props, whatever. You 
              must talk for 5-8 minutes and answer the above questions and be 
              prepared to take live questions. 
            *I will only grade you based on effective communication of ideas, 
              and imagination, not on technical accomplishment of the drawing. 
           
         
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     WEDNESDAY 
        Jan 13 
      INTRODUCE 
        DROPBOX:  
      [note on DropBox: 
      you must FIRST login to your CSULA account. Then click box below. 
       recommend: use"Safari" or "chrome" if you are Mac, or "Firefox" if on a PC 
      (log-in to your CSULA account on another tab,  
      then click below) 
        
      PRESENT: 
        PROJECT #2 Video Game Fable 
      present 
        your idea for a video game based on a 
        fable 
      
        Story 
          Development: HISTORY (continued)         
        Theatre, 
          written word, 
          radio, 
          stand-up 
          performance(at 34:00) 
        music, 
          Film (back to the 
          cave), Television, 
          Video games, novels 
       
      Story 
        Development: GENRE 
       
        What 
          is GENRE?, Action, 
          Adventure, Action-Adventure, Experimental, Short-subject Narrative, 
          Diaristic Narrative, 
          Music Video:(take 
          on me, crazy), 
          Abstract, Interactive, Sensory, Fine Art, documentary(?) 
        Marshal 
          MacLuhan is known for coining the phrase, "The medium 
          is the message" in his work Understanding Media. This 
          phrase simply means that the technology that delivers the information 
          has far more impact than the information itself. Can you give an example 
          of a movie, game, art piece, animation, etc. that communicates clearly 
          BY its particular media? unlike 
          life 
        In-class Exercise 
         
          (1) The Hybrid Genres 
         
        Homework Assignment: 
        PROJECT 
          #3 Hybrid Genre Trailer (homework) 
         
          Develop a 30-second "trailer" using 2 
            vastly different genre films. You can use Premiere, After Effects, 
            or iMovie to create a preview animatics. You can draw with Photoshop, 
            or scan your drawings. You can use any media that you would like, 
            but make sure to keep the visual components simple and achievable 
            in one week. Sound is not necessary but you may add if you want. You 
            may communicate in your trailer using typed words and images!. Animation, 
            fancy camera moves, and moving elements(animation) is not necessary. 
            Stills, scanned drawings are acceptable, but must be edited into a 
            30-sec movie (640x480 or 1280x720). Due at the beginning of the next 
            class. 
          HOW TO GET STARTED: Research Feature films that you feel represents 
            clearly a genre. First, identify the genre you think each 
            are operating. Then, find a way to combine the 2 films into one film!. 
            Look for breadth of difference in your choices. i.e.: Dude, Where's 
            My Car with Fargo ONE OF YOUR FILM 
            CHOICES MUST BE PICKED FROM HIS LIST here. 
            At least one of your film choices should be picked from this list. 
            I am looking for ideas and imagination in how you would achieve this 
            hybrid. 
          *I will only grade you based on effective communication of ideas, 
            and imagination, not on technical accomplishment of the drawing. 
          Downloading 
            Videos from You-tube (using Firefox) 
          Downloading 
            Videos, 3 ways 
            
            
         
       
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    Story 
        Development  | 
  
   
      WEDNESDAY 
        Jan 20 
      PROJECT 
        #3 Hybrid Genre Trailer 
      Story 
        Development: BUILDING STORY 
      IDEA: 
       
        Concept, 
          Springboard, 
          Setting, Context, 
          Back story, Premise, 
          Synopsis or 
          Treatment, Theme 
        scene 
          cards ,2, 
           film treatment 
          pic, 
          screenplay/script 
          pic, 
          outline,shotlist 
        screenplay 
          templates 
        Back-story without a Story???  
        We 
          may  split the class in half and 
          work on opposite sides of the white board.  
        In-class 
        exercise:  
        
          (1) write down on a large index card, 3 possible SPRINGBOARD ideas for a 30-minute TV anthology 
            series (like the Twilite zone) (compare to series or mini-series) 
            Be prepared to talk about them. 
          (2) We will place all the index cards on the white board, for each side of the whiteboard, we will select the top ten springboard ideas. **professor may reorganize this structure if need be a better system to fit the class size, and remaining time of class** 
          (3) Teams of 2 students per side, will  take turns creating 2 characters 
            from a springboard and placing them in an SIMPLE ARGUMENT (husband and wife, best friends, hated 
            enemies, total strangers) What is the argument about? How can each of thier positions be seen as either valid or controversial?
           
          (goal of this 
            exercise: You can create back-story without realizing it during general 
            creative process):Soon you will see the elements of back story 
            creeping into the argument -even if the back story occurred five minutes 
            prior to the meeting of the characters. Think about video games like 
            MYST, what are ways the back story completely propels the story and 
            the mysteries? 
           
       
      STRUCTURE 
       
        traditional 
          structure 
         
          The 
            3-Act play, The 
            Hero's Journey, Episodic, 
            Steps of A Hero's 
            Journey  
         
        experimental 
          structure 
         
           
            cyclical, musical, 
              interactive, experimental, exploratory, non-linear 
            some 
              recommended viewing  
           
         
       
        
        
       
          
          
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        Homework 
          Assignment: 
        PROJECT 
          #4 -Back stories Across Time- (Homework) 
        (1) 
          Think about 2 different ERAS or TIMES(i.e.: ancient, Medieval, Victorian, 
          Modern, or more contemporary) Study two vastly different eras you are 
          interested. DO YOUR RESEARCH! 
        (2)VISUALIZE 
          4 characters as much as you can, that may emerge from each era. Create 
          4-drawings of 4 different characters, on sketch paper with color. Take 
          high quality pictures of your artwork, include in your PowerPoint file. 
          YOU ARE TO ALSO BRING YOUR ORIGINAL DRAWINGS TO CLASS. We will pin up your artwork, as SWEATBOX. 
        (3) 
          CREATE A BACKSTORY for each character, not more than 3 paragraphs each (200-300 words). 
          You may practice by brainstorming by using notes on small index cards to create "spring 
          board" ideas. 
        (4) 
          create a ONE PAGE SYNOPSIS (500 words) of how these characters may be crafted into 
          a feature film. 
        (5)create 
          SCENE CARDS (LARGE index cards, 5"x8"with a plot idea written on it, usually 
          only one sentence) to display story structure (NOT a storyboard, simply 
          writing on a large card) You may use your large index cards and number 
          them in the upper left corner. We can post them on the white-board during 
          your presentation. About 20 cards.  
        (6)At 
          the beginning of the next class, present all your materials and field 
          a critique by your classmates. 
        (7) 
          put all images of artwork, back-story, synopsis, into a single Power-point 
          file (or zipped folder). and upload to assignment folder on the my dropbox. 
          *Also show your original drawings at the same time. 
        WHAT TO TURN IN: 
        -4 color drawings each on 14x17 on PAPER 
        -PowerPoint containing images of your drawings, and backstory for each character to DROPBOX 
        -One page Synopsis (500 words), and Backstories of characters (200-300 per character) PRINTED!         
          
          
        think 
          about films that have done this: 
        2001, 
           
        the 
          Tree of Life  
        Bill 
          and Ted's Excellent Adventure 
        can you think of others? 
        There are many Hollywood films that employ a "time machine". 
          The time machine device can thought of as genre in itself, yet quite 
          prone to being the ultimate cliché.  
        Can you think of other films stories might traverse across time by 
          using story structure or more unique devices? 
       
       
         
            
           
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    Scene 
        Development   | 
  
   
      WEDNESDAY 
        Jan 27 
        
      PRESENT 
        PROJECT #4  
      Scene Development: SITUATION 
      PLOT TOOLS: 
       
        A/B 
          story, incitation, 
          foreshadowing, 
          conflict, goals, 
          MacGuffin, Ticking 
          Clock MarClay 
          the Clock, The 
          idea of time, Deus 
          Ex Machina, cliffhangers, clichés,..etc. 
       
      STORY VERSUS PLOT 
       
        Plot 
          is NOT Story, Plot 
          Points, Plot Twists, 
          The Butterfly 
          Effect 
       
      CLIMAX and RESOLUTION 
      
        Final battle, most 
          intense action, In the 3-act structure it is the final 25-30 pages. 
          in the heroes journey, it is the ordeal through the resurrection. In 
          a game, it is the final moves that lead to victory or defeat. Climax 
          gives way to this resolution. 
       
      Conveying Information 
       
         
          animation in film, TV and games:cinematics, 
            animatics, Cut-scenes, trigger events, customizations 
         
       
      How Events Unfold 
       
         
          Plot, consequences, engagement and interactivity, 
            collaboration, repetition, consistency, flow, non-linearity 
         
       
      Emotional Content 
       
         
          Experiential 
            Storytelling, Creating Emotion 
         
       
       
         
            
         
       
        
        
        
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        PROJECT 
          #5 -EXPERIENTIAL STORYTELLING 
        I 
          may group you into pairs for this project! 
        Think 
          in terms of: Goals, Wants, Needs, Desires, Curiosities, Fears, Virtues 
          and Vices... 
        Create 
          a story structure that generates an EXPERIENCE, A situation, condition, 
          event, that changes everything!!..some examples?: District 
          9, Grave 
          of The Fireflies Titanic?, They 
          Live some movies more "moving" than others, yet the 
          characters react to the experience, not just expressing emotion. 
        IDEAS? 
          a war with new weapons and consequences (bomb), 
          a new technology that isolates people, natural calamity that limits 
          resources, a government takeover that leads to famine...look for 
          springboard ideas that lead to story structure ideas.  
        REMEMBER, 
          here you are creating the STORY STRUCTURE first, not the characters 
          first. 
        (1) 
          articulate your story structure and ideas (for example, an invention 
          allows time to go in reverse for some characters, but not for others) 
          Be as creative and imaginative as you can. Describe this story synopsis 
          in one page. 
        (2)develop 
          the SCENES of your story structure, first through SCENE CARDS, scene 
          cards ,2, 
          then 
          turn the scene cards into a simple storyboard. (you can turn the card 
          over and make a drawing. 
        (3) 
          create 3 color drawings from 3 selected scenes of your story. Select 
          emotional peaks of the story, and illustrate them. look for ways to 
          talk about the EXPERIENCES of the characters. 
        (4) 
          present all your materials at the beginning of the next class. Your 
          large Scene Cards, this time can double as story panels, and will be 
          numbered and stuck to the white board. 
        What 
          to turn in: 
         
          -one 
            page Synopsis (per pair) PRINT and INCLUDE in Power Point 
          -20 
            scene card /story panels (per person) ACTUAL CARDS 
          -3 
            color drawings of scenes (per person) MUST BE ON REAL PAPER (take 
            pic too, and include in Power point file. 
          If 
            you work in PAIRS for this project, you must turn in: 
           
            1 page synopsis, 40 scene cards/story panels, 6 color scene drawings. 
         
        Again, 
          you must have hard copies or everything, and real drawings on paper 
          to present to class. You must also take pics of all and include as a 
          Power-point file that you turn into dropbox: 
          
          
          
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     | 
    Scene 
        Development  | 
  
   
      WEDNESDAY 
        Feb 3 
      PRESENT 
        PROJECT #5 
        
      Scene Development: ENVIRONMENT (1)  
       
        world building, resume of forces, 
          color-metrics, natural environment, natural props, man-made props, breakdowns, 
          art direction of environment. 
          
          
       
      PROJECT 
        #6 -TBA- (Homework)  | 
      | 
     
         
       
        NOVEL 
        or 
        DREAM JOURNAL 
       
        
      PROJECT 
        #6 -EXTERIOR WORLDS 
      
        Using 
          your 9"x12" Field sketchbook, create TEN sketches of different 
          exteriors locations. FIVE of those sketches should be purely natural 
          exteriors and FIVE should include man-made elements. Be imaginative as 
          you can create alien, futuristic, or ancient worlds. Be as creative 
          as possible 
        After 
          you have made your sketches, chose FOUR to turn into finished versions. 
          You may use Photoshop or Sketchbook Pro enhance these digitally or add 
          more layers/detail/complexity. But you need to have printed copies 
          of any digitally enhanced artwork, to pin up on the board if asked. 
        You 
          may color your finals by on paper, or you may use Photoshop or Sketchbook 
          Pro enhance these digitally or add layers/detail/complexity. But you 
          need to have actual artwork, or printed copies 
          of any digitally enhanced artwork, to pin up on the board if asked. 
        Be 
          prepared to talk about your drawings and your process, research, and 
          your creative ideas! 
        Visualization 
          Gallery  
        What to turn in: 
        -5 sketches, natural exterior depictions (roughs) 
           
        -5 sketches, industrial/man-made exteriors (roughs) 
           
        -Choose your best 4 sketches to turn into color 
          finals. (nicely rendered/depicted)  
        You must bring ACTUAL drawings to class, as well 
          submit DIGITAL copies of those drawings to dropbox.  
        **NAME FILES PROPERLY!! : " LastnameFirstname_Pr# 
          " 
          
          
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     | 
    Scene 
        Development  | 
  
   
      WEDNESDAY 
        Feb 10 
        
      PRESENT 
        PROJECT #6 EXTERIOR WORLDS 
      Scene Development: ENVIRONMENT 
        (2)  
      research and natural observation, field exploration, (if time permits) 
        
      NOTE ABOUT PRESENTATION 
      There will be many times when presenting that you will be asked a creative question, that you have not planned an answer. Also, many times that you will have planned explanations, that you will be asked to rethink on the spot. This is all part of a heathy creative development. IMPROVISATIONAL techniques, in acting and theatre can actually help. It's not that you are "making it up" more than you are reamining open-minded and flexible. This is a mindset that is great to be when you are in the early stages of brainstorming and development. Humor is a great way to simply excersise in flexibility, and resisting defensiveness is creative presentation.  
        
      Whos Line is it Anyway: out of a hat, props, props, narrative,party quirks, party quirks, sports caster 
        
        
       
          
          
         
            
         
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      PROJECT 
        #7 -INTERIORS WORLDS 
       
        Using 
          your 9"x12" Field sketchbook, create TEN rough sketches of 
          different interior locations. FIVE of those sketches should be interiors 
          of "public" settings, and FIVE should be interior of "private" 
          settings. The public interiors would be places many random people would 
          use everyday. The private, a place that only a one, a few, a small group 
          or family would use. Be as creative as possible. Your settings can be 
          futuristic or set in the past, OR use different planetary rules (i.e.: 
          gravity, scale) 
        Be 
          sure to include movable props in your interiors (also called "assets", 
          which could describe the kind of people or society). Do not show actual 
          people only the interiors. Assets may include furnitures, tools, weapons, 
          food, instruments, clothing, monetary items, objects, etc.. 
        After 
          you have made your sketches, chose FOUR to turn into finished versions. 
          you may use Photoshop or Sketchbook Pro recreate these digitally and 
          add more layers/detail/complexity.* 
        You 
          may color your finals on paper, and/or you may use Photoshop or Sketchbook 
          Pro enhance these digitally or add layers/detail/complexity. But you 
          need to have actual artwork, or printed copies 
          of any digitally enhanced artwork, to pin up on the board if asked. 
        You 
          may also, if you wish, create your final color versions on paper and 
          scan or photograph them to present digitally. 
        Be 
          prepared to talk about your six exteriors and your process, research, 
          and your creative ideas! 
        Visualization 
          Gallery  
        What to turn in: 
        -5 sketches, public interior depictions (roughs) 
           
        -5 sketches, private interior depictions (roughs) 
           
        -Choose your best 4 sketches to turn into color 
          finals. (nicely rendered/depicted)  
        You must bring ACTUAL drawings to class, as well 
          submit DIGITAL copies of those drawings to dropbox.  
        **NAME FILES PROPERLY!! : " LastnameFirstname_Pr# 
          " 
          
         
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     | 
    Character 
        Development   | 
  
   
      WEDNESDAY 
        Feb 17 
      PRESENT 
        PROJECT #7 INTERIOR WORLDS 
      world 
        building in Big Hero 6: 
      Character Development IDENTITY 
      Archetypal 
        Slideshow 
       
        Archetypes: (here) 
         
          Hero, shadow, mentor, helper, guardian, 
            trickster, the herold, the lackey 
         
        Contemporary Types 
         
          Protagonist, Antihero, Co-protagonist, 
            antagonist  
         
        Ancillary Characters 
         
          pivotal character, sidekick, lackey, allies, 
            henchmen, mole 
         
        Please research all of these archetypes and 
          more on your own. They are very well documented and easy to find definitions 
          of the Internet. Try to determine what is more credible or useful to 
          your particular idea for a story. 
         
          Here is an even further list of character Archetypes 
            (tropes) necessarily clichés?: 
          http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchetypalCharacter 
          even 
            more archetypes 
            
          can you come up with more of your own? 
         
        ARCHETYPES WITHOUT A STORY? 
        IN CLASS PROJECT: GROUP CHARACTER FACTORY (PAINT 
          PAPER) 
        Students will use a cooperative system to 
          create characters through creative automatic stream. (by collective 
          abstraction) Beginning with a Rorschach like image, each student assembles 
          part of the character and passed down the line. When 15-20 characters 
          pass through this factory, they are declared "finished". We 
          then will rank the top 8-9 to put into archetypes. From archetypes we 
          will create story on the fly, without any preconceived ideas for story 
          or plot, using archetype cues alone. 
       
        
       
          
          
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    angry 
        walk, cool walk, 
        depressed walk, 
        dreamy walk, 
        happy walk, macho 
        walk, run, run_away, 
        run_toward, skip, 
        sneak, tip 
        toe 
        
       
        PROJECT 
          #8 -CHARACTER IDENTITY 
         
          Using 
            your 9"x12" Field sketchbook: 
          Create 
            a sketch of these 8 different character types that use the idea of 
            archetypes: 
          HERO, SHADOW, MENTOR, HELPER, GUARDIAN, 
            TRICKSTER, HAROLD, THE LACKEY, (you may also sketch other archetypes 
            you research) 
          Look 
            up more information on the definition of these character types if necessary. 
            You don't necessarily have to have a single story that all 
            the characters belong. Focus on characteristics and archetypes alone. 
          Chose 
            FOUR sketches that you think is the most successful and turn them 
            into finished designs in color..You may use photoshop or Sketchbook 
            Pro recreate these digitally and add more layers/detail/complexity.* 
          At 
            the beginning of the next class be prepared to present both your original 
            sketches as well as digital versions. 
          Be 
            prepared to talk about your four characters and your process, research, 
            and your creative ideas! 
          What to turn in: 
          -8 sketches of archetypes (roughs)  
          -4 color finals archetypes 
          *You 
            must bring ACTUAL drawings to class, as well submit DIGITAL copies 
            of ALL drawings to dropbox.  
          **NAME FILES PROPERLY!! : " LastnameFirstname_Pr# 
            " 
            
         
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    Character 
        Development   | 
  
   
      WEDNESDAY 
        Feb 24 
      PRESENT 
        PROJECT #8 CHARACTER IDENTITY 
      Character Development INTEREST 
       
        Back story 
        compelling characters, character back 
          story, character physiology, character psychology, character sociology 
        Development 
        Internal Conflict, Finding Conflict, 
          Turning Up the Heat, Compassion, ancillary characters, consistency, 
          character growth, character arc 
         
          BIO-TYPE CHARACTERISTS: 
          Age, race, body type, size, textures, 
            gender, hair/eye color, raw features, clothing, ectomorph/mesomorh/endomorph...physical 
            characteristics. 
          STEREO-TYPE CHARACTERISTS: 
          Age, race, vocation, era that they 
            live, gender, group-identity, role in society, cultural belongingness/nationality. 
          ATTITUDINAL CHARACTERISTCS: how they 
            think, how they walk, how they talk, what they say, how they say it, 
            their preferences, their temperament, their desires, how they wear 
            their clothing, their tastes..Can these attitudinal things be seen 
            immediately? easily visualized? 
          ARCHE-TYPE CHARACTERISTS: 
          What role do they fulfill in the story: 
            Hero, shadow, mentor, helper, guardian, trickster, herold, the lackey 
            ...etc.  
          NUANCE CHARACTERISTS: 
          Small but memorable differences within 
            character types that help make a character compelling 
           Nuances can be physical things like 
            freckles, type of clothing, jewelry, tattoos, hair style, living in 
            a time (datedness). But should distinguish the differences between 
            one character who is otherwise exactly the same. Your character may 
            be a plumber, but how is THIS plumber slightly different. What are 
            the characteristics THAT otherwise have NOTHING to do with any of 
            the other identification methods. quirks, idiosyncrasies ticks, and 
            traits.  
          Imagine a classroom full of school 
            kids who are all forced to wear school uniforms. Although every costume 
            is the exactly the same, does each kid look exactly the same? what 
            nuances make the differences? 
          Nuances can be ANY kind of slight 
            difference. They provide CONTRAST from otherwise pure stereotypes. 
          NUANCES by definition, important directly 
            to the story, yet they are CRUCIAL to creating a compelling character, 
            and avoiding formulaic/clichés Even if the character is very WELL 
            DRAWN or technically masterful. The character can become quite boring, 
            flat and UN compelling, rather quickly without developing nuances. 
            
          IN CLASS PROJECT: GROUP CHARACTER FACTORY (SCULPT) 
          Students will use a cooperative system to 
            create characters through creative automatic stream. (by collective 
            abstraction) Beginning with clay and some very basic structure, each 
            student assembles part of the character and passed down the line. 
            When 15-20 characters pass through this factory, they are declared 
            "finished". We will then put them into a single job/vocation, 
            and craft a story on the fly with love interests, conflicts, politics 
            and job-drama. 
        
         
       
         | 
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        WHAT 
          MAKES A CHARACTER COMPELLING? 
        variety+nuance+contrast/development+compelling 
          story=compelling character 
        VARIETY=Work 
          beyond your comfort zone to visualize a wider variety characters that 
          look wildly different from one another. A character is not always compelling 
          on their own; A character is compelling in relation to others in the 
          story. this gives richness, and interest. 
        NUANCES=focus 
          on the little differences that breaks from the otherwise stereotypes/archetypes/bio-types 
          of the character. 
       
       
        PROJECT 
          #9 -CHARACTER NUANCES 
         
          Using 
            your 9"x12" Field sketchbook: 
          Create 
            designs of ten different characters that all do the same job or vocation 
            yet contrast greatly from one another. Use the idea of character nuances. 
            Develop traits which are different from one another. Make sure you 
            are developing a wide variety of forms, shapes, body shapes and appearances. 
            Don't for example, make all your characters tall-thin-anime-like or 
            all-cute adorable-disney-like. Go for variety. Don't just do your 
            typical style of drawing a character .. BOLDLY EXPERIMENT!  
          Reach 
            beyond your comfort zone and everything you think you know about characters. 
             
          Chose 
            FIVE designs that you think represent the most character diversity, 
            yet still have the same job.(Do NOT use the idea of school uniforms) 
            Turn those FIVE into final color artwork. You may use drawing or painting 
            technique you want.  
          SPEND 
            TIME ON YOUR ARTWORK! MORE DEFINIATION AND DETIALS IN ROUGHS and SHADING, 
            RENDERED COLORS, AND DETAILS ARE EXPECTED in FINALS! YOU SHOULD BE 
            (you should be spending around 6-8 hours at minimum on weekly project 
            homework!) 
          Lastly, 
            present a short back-story for each of the five characters. 
            Be prepared to explain how or why these characters interact in their 
            job. Give a one page story synopsis of they may meet 
            and interact. 
          WHAT TO TURN IN: 
          -10 sketches of characters, each different, 
            one to a page (roughs)  
          -5 color finals character 
          -1 page synopsis that contains back-story. 
          -ALL sketches must depict characters that do 
            the same job. The nuances/differences in each character is your focus. 
          *You 
            must bring ACTUAL drawings to class, as well submit DIGITAL copies 
            of ALL drawings to dropbox.  
          **NAME FILES PROPERLY!! : " LastnameFirstname_Pr# 
            " 
            
          
              
             
         
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     | 
    Character 
        Development  | 
  
   
      WEDNESDAY 
        Mar 2 
      PRESENT 
        PROJECT #9 CHARACTER NUANCES 
      Color-metrics.... 
      Character Development VOCALIZATION and 
        ACTING  
      verbal performance can be an enormous 
        part of an identity. Considering the one in a trillion uniqueness of our 
        voices, but HOW we say something, at particular times 
        tells everything about the acting performance 
      I have nothing to say_v1, 
        I have nothing to say_v2, 
        I have nothing to say_v3 
      video tape yourself acting out the ticks of your character. 
       
        Narration  
         
          First Person, Third Person 
         
        Monologue 
        Dialog 
         
          purposes of dialog, non-verbal dialog, 
            internal dialog, writing dialog 
         
        Relationships 
        
          Dyad, Triangle 
         
        Point of View 
        
          First-Person, Third Person 
          microphones 
          (lottery 
            method)  
            
          REMINDER: 
             
          NOVEL 
          or 
          DREAM JOURNAL 
        
            
         
       
        
       
         
            
         
       
         | 
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        PROJECT 
          #10 -FINAL PROJECT 
         
          (Due Finals Day: FRIDAY December 12th). 
        Create 
          a short subject COLOR ANIMATIC with SOUND (filmed 
          storyboard) that includes some original voice work. Fully developed 
          Stories, back-stories, characters, and artwork is expected. Story told 
          through still artwork, editing, cuts and/or camera moves only. You will 
          be graded on the success of the story and characters represented, not 
          on fancy editing or movement. 
        The 
          story needs to include the following in some way: 
         
          -archetypes 
            with back-stories (does not need to be exaggerated!) 
          -a 
            genre ( you can make up your own, or mash together more than 
            one, you can interpret this creatively!) 
          -a 
            goal  
          -conflict 
          -nuance 
            in character design 
          -experiential 
            story development (event effecting characters) 
          -foreshadowing 
          -well-developed 
            environments (interiors and/or exteriors) 
          -a 
            plot twist 
          -a 
            compelling conclusion 
          -a 
            "feeling" of originality/uniqueness 
          -and 
            lastly, a moralistic or conceptual THEME 
         
        Work 
          in groups of 2-3 (total project length should aim to be at least 
          2 minutes per group member)  
        START WITH 
          SPRINGBOARDS , creating archetypes, creating back-stories, creating experiences, 
          and THEN begin to piece together your story through the cards. THINK 
          ABOUT STORY DEVELOPMENT ORGANICALLY. 
          Use all of this class experience to develop the most appealing, entertaining, 
          or compelling story that you possible can, and as original as possible. 
          Working organically, can insure that ideas are as original and fresh 
          as possible. Focus on the part of the story you 
          can best tell in the short time, not on an epic adventure of plot points! 
        You 
          may choose your partners, but I reserve the right to re-assign students. 
          Each group will be evaluated and graded as one project. Yet, I will 
          also grade the participation level of each group member.  
         
          -You 
            should use some kind of original dialog or monologue, learn 
            more here. It can be voiceover, or one or multiple talking characters. 
            No animation is necessary. With any amount 
            of voice content, use how much or how little as you need to push the 
            story. Again quality is preferred over quantity.  
          -Create 
            static artwork cut and edited (Premier or After Effects) (music, Foley, 
            soundtrack is not necessary) Your team does not need, of course to 
            actually create animation, yet is encouraged to use "previsualization" 
            animation where appropriate. 
          -You 
            may use ANY technique that best gets your Story and Visualization 
            abilities across, but you must deliver a Final Quicktime movie in 
            720 HD format with sound.  
          -You 
            may use the classroom for the rest of the quarter as your "production 
            studio". I will manage the entire class, and provide assistance 
            and guidance and settle any disputes if they occur. 
          -You 
            may divide up the task each one of you will do: (i.e. one person does 
            backgrounds, one person characters, one person editing sound and camera, 
            but you should work on everything as collectively as possible, especially 
            story development. If there is a disagreement I will help settle. 
          -I 
            will grade all projects according to the criteria for all assignments 
             
          WHAT 
            TO TURN IN: 
          -720 
            HD, H.264, color animatic video, 2 minutes per member (i.e.: 3 members 
            to your group = 6-minute video) 
          -3 
            page synopsis containing character back-stories and plot. 
          -all 
            evidence of your work on paper, and process: drawings, backgrounds, 
            character studies, sketches, research. etc. 
          NOTE: 
            2 MINUTES PER GROUP MEMBER DOES NOT INCLUDE TITLES/CREDITS...also 
            NO INTERIOR TEXT PLATES ALLOWED! 
          
            Upload 
              all digitally to the dropbox for the final: 
           
            
            
            
         
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     | 
    Story 
        Development Animatic  | 
  
   
      WEDNESDAY 
        Mar 9 
      PROJECT 
        #10-FINAL PROJECT (production continued) 
      Story Development: Final Execution 
       
        Theme, Story, Genre, Environment, Setting, Character 
          types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer, 
          (After Effects) 
       
         | 
  
   
    FINALS 
        WEEK: FINAL 
        PROJECT DUE with PRESENTATION, WEDNESDAY MARCH 16th 
       
         
           
            
              also 
                present NOVEL REPORT or DREAM JOURNAL DUE 
             
           
         
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    | GRADING | 
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    METHOD 
        OF EVALUATION 
      Homework assignments will be given points based on accurate completion 
        of assigned readings, assignments and tutorials. 
      All Projects will be Graded with the following Criteria 
      * Appeal of Presentation 
      * Craftsmanship and/or Organization 
      * Creativity of the Story or Visualization.  
      * Followed Project Guidelines/Direction 
      Each given an equal weight of the point composition for each project. 
       
      It is, of course, the responsibility of each to ensure his/her work in 
        completed an handed in on due dates (see below) 
      Critical review of your work will provide the source most assessments. 
        Participation grade includes the extent and quality of the participation 
        in the critiques, presentation of projects and positive interaction with 
        classmates and professional approach toward the class. Students requiring 
        any kind of special assistance should speak with the instructor at their 
        earliest   | 
      | 
    GRADING 
        
      Attendance & Class Participation%15 
        (sample rubric) 
      1st, 2nd, 3rd, 4th Project %20 
        [5-pts. each] (sample 
        rubric)  
      5th, 6th, and 7th Project 
        %20 [6.6-pts. each] (sample 
        rubric)  
      8th and 9th Project %20 
        [10-pts.] (sample 
        rubric)  
      Project#10 (Final) %20 
        (sample rubric) 
      Novel Report or Dream Journal %5 
        (sample rubric) 
      Extra Credit: (see below) 
      GRADE SCALE: A 90%-100%B 
        80%-89%C 70%-79%D 60%-69%F 
        Below 60% 
      Extra Credit: 
      Other opportunities for extra credit are possible involving visiting 
        related exhibits, films, museums, art galleries, specific research, attending 
        relevant shows or conferences, or related study, etc. Such points are 
        limited and per the instructor's discretion and official acceptance policies 
        are TBA. 
         | 
      | 
    POLICIES 
        
      Missing 3 classes, consecutively or not) is an AUTOMATIC 
        FAILURE for the class. 
      Expect to spend from three to six hours a week on your working outside 
        of class. Lab hours will be available and posted by the end of the first 
        week. 
      Students are responsible for any material missed due to tardiness or 
        absence. Readings, and assignments, and projects are expected at the beginning 
        of class on their due dates.  
      Late submissions will be lowered one grade per class late.  
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