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ART
3760
STORY
& VISUALIZATION
SPRING
2017
CALIFORNIA
STATE UNIVERSITY
LOS
ANGELES
Professor
JIM OVELMEN
jim@jimovelmen.com
Jim.Ovelmen@calstatela.edu
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LAB
HOURS
click: OR PLEASE SEE SCHEDULE POSTED OUTSIDE THE DOOR: FA
225 |
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Meeting
Time MONDAYS 4pm-8:40pm
Office FA
227
Office Hours (SEE
SYLLABI PAGE)
Phone Ext.
3-4033
Class Location Rm.
FA 225, Art Department
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*if you would like to meet with me during
my Office Hours,
Please make an Appointment in the Art Office

NO MOBILE DEVICE USE in class! misuse of class time will directly effect your participation points and grade
 
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COURSE
DESCRIPTION
Introduction to visual storytelling and content
visualization in preparation for animation projects. This course involves
the creation of story artwork, sketchbooks, and visual imagination development
projects that build creative preparation for narrative based projects.
This course develops the imagination and creative
planning of an fictional story and visual content. Animation, in general,
is often a long series of processes that results in a story or visual
expression. It is essential that artists begin with the research, sketching
and planning resources before embarking on production. Students will learn
the planning and discipline while developing their creativity and visual
story telling skills.
· Overview of storytelling methods, creation
of fictional characters, back stories and production of assets and content.
· Creation of artwork that relates to visual storytelling, involving
both dramatic elements of cinematography, and artistic elements of composition.
· Examination of color, texture and visual properties that contribute
to the emotion and visual communication of an animation.
· Development of critical and creative techniques in expressing
in expressing animated content in a static form: Planning of animation
in stills, concept art, and “animatics”.
· Research of various films, artwork, animations and interactive
artwork that provides a variety of perceptions of how drama, and content
is built.
· Creation of resource libraries and cataloging artwork and visual
research that builds the imagination of the artist. Visual information
will be gathered including mixed media, and diverse research techniques
that strengthen the organized visual thinker.
EDUCATIONAL OUTCOMES
· Demonstrate a diverse and imaginative
array of visual techniques for building a creative short story.
· Posses a command of different visual content creation methods
that fosters a creative approach to thinking about animation.
· Become an organized and disciplined visual thinker, necessary
to future animation endeavors.
· Appreciate and demonstrate an understanding of story drama, anticipation,
cinematic elements of suspense, surprise, and artistic development.
· Resist the urge to succumb to visual clichés, unthinking
and cheap devices to animation planning. Students will build a sophisticated
approach to thinking about animation.
· Develop their general artistic skills, like drawing, painting,
composition, and see how it relates to good visualization in animation.
PREREQUISITES
ART 3780 Art & Motion
INSTRUCTIONAL METHODS
Class lectures, in-class assignments,
and project related demonstrations will be provided from original or researched
content. Supplemental homework assignments, specific tutorials from published
sources will be given. Many of these assignments are, of course, to be
done exclusively outside the hours of class time.
The expectation is 3 to 6 hours per week
working outside of class on project assignments and homework. Lab hours
will be posted. There are numerous books and online tutorials on the class
subject. I have listed recommendations of texts and URLs for further study.
I may also distribute, handouts, images, and other reference materials
to supplement your studies.
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STUDENT RESOURCES
Gelbas, Francis. Directing
the Story: Professional Storytelling and Storyboarding Techniques for
Live Action and Animation Focal Press, 2008.
Bacher, Hans. Dream Worlds: Production Design
for Animation, Focal Press, 2007
Chistiano, Giuseppe, Storyboard Design Course: Principles, Practice,
and
Techniques Barron's Educational Series, 2007
Hart, John. The Art of the Storyboard: Storyboarding
for Film, TV, and Animation
Focal Press, 1999.
Wells, Paul. Basics Animation: Scriptwriting, Ava Publishing
2007
Sullivan, Karen Ideas for the Animated Short:
Finding and Building Stories
Focal Press 2008.
Ghertner, Ed Layout and Composition for Animation
Focal Press, 2010
Wellins, Mike. Storytelling through Animation
Charles River Media, 2005
Arnold, Brian, and Eddie Brendan. Exploring
Visual Storytelling (Exploring
(Delmar)) Delmar Cengage Learning, 2007
Osgood, Ronald J. Cengage Advantage Books: Visual Storytelling: Videography
and Post Production in the Digital Age (with DVD), Wadsworth Publishing,
2008
White, Tony Animation from Pencils to Pixels:
Classical Techniques for
the Digital Animator Focal Press, 2006
Tumminelo, Wendy. Exploring Storyboarding
(Design Exploration)
Delmar Cengage Learning, 2004
Harryhausen, Ray and Tony Dalton A Century
of Stop-Motion Animation: From Melies to Aardman, Watson-Guptill
2008
Curtis, Brian Drawing from Observation: An
Introduction to Perceptual Drawing
McGraw-Hill,2nd edition, 2009
Stewart, Mary Launching the Imagination
McGraw-Hill,4 edition, 2011
REQUIRED
SUPPLIES
at STUDENT BOOKSTORE or Office-Max/Staples/Office-Depot
4
Gig Flash Drive
100-200
Gig External Drive
5x8
Blank Index Cards, 100-pk (about $6 each) (2-packs)
small mirror
at DICK BLICK 44 South Raymond Avenue
Pasadena, CA 91105
(626) 795-4985
14"x17"
Strathmoore 100-st Sketchpad (about $12)
9"x12"
Canson Field Sketchbook (about $13)
Prismacolor
box of 12 colored pencils ($12)
Pencil
Sharpener (container type) ($2-3)
Micron
Tech Pens (set of 3, Various sizes Black) (about $7)
Non-Photo
Blue Pencils, 2-pk (about $5)
Expo
Dry Erase Markers, 4pk Assorted
15"x20"
Pure Black Presentation Board, 5-pk (about $10)
Plastic
Art Box 12x5x6" (about $5) |
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LINKS:
Jim's List Animated Visualizations
Visualization
Gallery (the SENSE of SENSE)
Ovelmen
Drop Box:
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production
flowchart
acting
flowchart
PlayOnBeauty |
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COURSE
OUTLINE |
Story
Development |
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MONDAY Jan 23

CLASS
INTRODUCTION
PROFESSOR
INTRODUCTION
SYLLABUS
DISCUSS
ART
SUPPLIES
GRADING
SCHEDULE
novels
index
cards |
In-class Assignment:
(1) Play the game of "Grapevine" (a short message is whispered in the ear of a line of people, by the
end of the line what is the result of the sentence?)
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HOMEWORK: PROJECT
#1 Make Up a Story
Story
Development: HISTORY
REQUIRED READING:
History
of Story, cave
paintings, Oral
traditions (play Grapevine),

DROPBOX INTRUCTIONS
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Story
Development |
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MONDAY Jan 30
PRESENTATION DUE:
PROJECT #1 Make Up a Story

Story
Development: HISTORY (continued)
REQUIRED VIEWING:
fable, myth, legend, urban legend,
Theater, written
word, radio, music, Film (back to the cave), Television,
Video games, stand-up
performance, novels
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HOMEWORK: PROJECT
#2 Video Game Fable
Downloading a Video from YouTube
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Story
Development |
MONDAY Feb 6
PRESENTATION DUE:
PROJECT #2 Video Game Fable

Story
Development: GENRE
What
is GENRE?, Action,
Adventure, Action-Adventure, Experimental, Short-subject Narrative, Diaristic Narrative,
Music Video:(take
on me, crazy),
Abstract, Interactive, Sensory, Fine Art, documentary(?)
Marshal
MacLuhan is known for coining the phrase, "The medium
is the message" in his work Understanding Media. This
phrase simply means that the technology that delivers the information
has far more impact than the information itself. Can you give an example
of a movie, game, art piece, animation, etc. that communicates clearly
BY its particular media? unlike
life
Story
Development: BUILDING STORY
REQUIRED READING
Concept,
Springboard,
Setting, Context,
Back story, Premise,
Synopsis or
Treatment, Theme
scene
cards ,2,
film treatment
pic,
screenplay/script
pic,
outline,shotlist
screenplay
templates
Back-story without a Story???
We
may split the class in half and
work on opposite sides of the white board.
SPRINGBOARD WORSHOP (in-class)
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HOMEWORK: PROJECT
#3 Hybrid Genre Trailer
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Scene
Development |
MONDAY Feb 13
PRESENTATION DUE:
PROJECT #3 Hybrid Genre Trailer

STRUCTURE
traditional
structure
The
3-Act play, The
Hero's Journey, Episodic, Steps of A Hero's
Journey
experimental
structure
cyclical, musical,
interactive, experimental, exploratory, non-linear
some
recommended viewing
Scene Development: SITUATION
PLOT TOOLS:
A/B
story, incitation,
foreshadowing,
conflict, goals,
MacGuffin, Ticking
Clock MarClay
the Clock, The
idea of time, Deus
Ex Machina, cliffhangers, clichés,..etc.
STORY VERSUS PLOT
Plot
is NOT Story, Plot
Points, Plot Twists,
The Butterfly
Effect
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HOMEWORK: PROJECT
#4 -Backstories Across Time
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Scene
Development |
MONDAY Feb 20
PRESENTATION DUE:
PROJECT #4 Backstories Across Time
ANIMATION TENURE TRACK CANDIDATE PRESENTATION 4-5pm

CLIMAX and RESOLUTION
Final battle, most
intense action, In the 3-act structure it is the final 25-30 pages.
in the heroes journey, it is the ordeal through the resurrection. In
a game, it is the final moves that lead to victory or defeat. Climax
gives way to this resolution.
Conveying Information
animation in film, TV and games:cinematics,
animatics, Cut-scenes, trigger events, customizations
How Events Unfold
Plot, consequences, engagement and interactivity,
collaboration, repetition, consistency, flow, non-linearity
Emotional Content
Experiential
Storytelling, Creating Emotion
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HOMEWORK: PROJECT
#5 -Experiential Storytelling
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Scene
Development |
MONDAY Feb 27
PRESENTATION DUE:
PROJECT #5 Experiential Storytelling

Scene Development: ENVIRONMENT (1)
world building, resume of forces,
color-metrics, natural environment, natural props, man-made props, breakdowns,
art direction of environment.
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HOMEWORK: PROJECT
#6 -Exterior Worlds
Scene Development: ENVIRONMENT (2)
research and natural observation, field exploration, (if time permits)
NOTE ABOUT PRESENTATION
There will be many times when presenting that you will be asked a creative question, that you have not planned an answer. Also, many times that you will have planned explanations, that you will be asked to rethink on the spot. This is all part of a healthy creative development. IMPROVISATIONAL techniques, in acting and theater can actually help. It's not that you are "making it up" more than you are remaining open-minded and flexible. This is a mindset that is great to be when you are in the early stages of brainstorming and development. Humor is a great way to simply exercise in flexibility, and resisting defensiveness is creative presentation.
Whose Line is it Anyway: out of a hat, props, props, narrative,party quirks, party quirks, sports caster
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Character
Development |
MONDAY March 6
CONTINUE WORKING ON PROJECT #6, Exterior Worlds
world
building in Big Hero 6:
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weekly reminder:
NOVEL
or
DREAM JOURNAL
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Character
Development |
MONDAY March 13
PRESENTATION DUE:
PROJECT #6 Exterior Worlds

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HOMEWORK: PROJECT
#7 -INTERIORS WORLDS
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Character
Development |
MONDAY March 20
CONTINUE WORKING ON PROJECT #7, Interior Worlds
Previsialization Techniques:
Color-metrics
-3D layout using Maya
-layout using warped grid drawings
-using various software
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REMINDER:
NOVEL
or
DREAM JOURNAL
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Story
Development Animatic |
MONDAY March 27, SPRING BREAK |
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Story
Development Animatic |
MONDAY April 3
PRESENTATION DUE:
PROJECT #7 Interior Worlds

HOMEWORK: PROJECT #8, Character Identity
Archetypal
Slideshow
Archetypes: (here)
Hero, shadow, mentor, helper, guardian,
trickster, the herald, the lackey
Contemporary Types
Protagonist, Antihero, Co-protagonist,
antagonist
Ancillary Characters
pivotal character, sidekick, lackey, allies,
henchmen, mole
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Please research all of these archetypes and
more on your own. They are very well documented and easy to find definitions
of the Internet. Try to determine what is more credible or useful to
your particular idea for a story.
Here is an even further list of character Archetypes
(tropes) necessarily clichés?:
http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchetypalCharacter
even
more archetypes
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Story
Development Animatic |
MONDAY April 10
CONTINUE WORKING ON PROJECT #8, Character Identity
IN CLASS PROJECT: GROUP CHARACTER FACTORY (PAINT
PAPER)
Students will use a cooperative system to
create characters through creative automatic stream. (by collective
abstraction) Beginning with a Rorschach like image, each student assembles
part of the character and passed down the line. When 15-20 characters
pass through this factory, they are declared "finished". We
then will rank the top 8-9 to put into archetypes. From archetypes we
will create story on the fly, without any preconceived ideas for story
or plot, using archetype cues alone.
Character Development INTEREST
Back story
compelling characters, character back
story, character physiology, character psychology, character sociology
Development
Internal Conflict, Finding Conflict,
Turning Up the Heat, Compassion, ancillary characters, consistency,
character growth, character arc
CHARACTERISTICS of CHARACTERS
can you come up with more of your own?
ARCHETYPES WITHOUT A STORY?
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Story
Development Animatic |
MONDAY April 17
PRESENTATION DUE:
PROJECT #8 Character Identity

HOMEWORK: PROJECT
#9 Character Nuances
Story Development: Final Execution
Theme, Story, Genre, Environment, Setting, Character
types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer,
(After Effects)
CHARACTERISTICS of CHARACTERS
WHAT
MAKES A CHARACTER COMPELLING?
variety+nuance+contrast/development+compelling
story=compelling character
VARIETY=Work
beyond your comfort zone to visualize a wider variety characters that
look wildly different from one another. A character is not always compelling
on their own; A character is compelling in relation to others in the
story. this gives richness, and interest.
NUANCES=focus
on the little differences that breaks from the otherwise stereotypes/archetypes/bio-types
of the character.
Character Development IDENTITY
How would a character move..or walk?
angry
walk, cool walk, depressed walk, dreamy walk, happy walk, macho
walk, run, run_away, run_toward, skip, sneak, tip
toe
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Story
Development Animatic |
MONDAY April 24
CONTINUE WORKING ON PROJECT #9, Character Nuances
Story Development: Final Execution
Theme, Story, Genre, Environment, Setting, Character
types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer,
(After Effects)
IN CLASS PROJECT: GROUP CHARACTER FACTORY (SCULPT)
Students will use a cooperative system to
create characters through creative automatic stream. (by collective
abstraction) Beginning with clay and some very basic structure, each
student assembles part of the character and passed down the line.
When 15-20 characters pass through this factory, they are declared
"finished". We will then put them into a single job/vocation,
and craft a story on the fly with love interests, conflicts, politics
and job-drama.
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Story
Development Animatic |
MONDAY May 1
PRESENTATION DUE:
PROJECT #9 Character Nuances

HOMEWORK: PROJECT
#10 Final Animatic
Story Development: Final Execution
Theme, Story, Genre, Environment, Setting, Character
types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer,
(After Effects)
First Person, Third Person
Monologue
Dialog
purposes of dialog, non-verbal dialog,
internal dialog, writing dialog
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Relationships
Dyad, Triangle
Point of View
First-Person, Third Person
microphones
We DO have a professional microphone in FA 307 now.
(lottery
method)
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Character Development VOCALIZATION and
ACTING
verbal performance can be an enormous
part of an identity. Considering the one in a trillion uniqueness of our
voices, but HOW we say something, at particular times
tells everything about the acting performance
I have nothing to say_v1, I have nothing to say_v2, I have nothing to say_v3
video tape yourself acting out the ticks of your character.
Narration
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Story
Development Animatic |
MONDAY May 8
CONTINUE WORKING ON PROJECT #10, Final Animatic
Story Development: Final Execution
Theme, Story, Genre, Environment, Setting, Character
types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer,
(After Effects)
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Story
Development Animatic |
FINALS DAY - MONDAY May 15
PRESENTATION DUE:
PROJECT #10 Final Animatic
also
present NOVEL REPORT or DREAM JOURNAL DUE
upload all to the OneDrive

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| GRADING |
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METHOD
OF EVALUATION
Homework assignments will be given points based on accurate completion
of assigned readings, assignments and tutorials.
All Projects will be Graded with the following Criteria
* Appeal of Presentation
* Craftsmanship and/or Organization
* Creativity of the Story or Visualization.
* Followed Project Guidelines/Direction
Each given an equal weight of the point composition for each project.
It is, of course, the responsibility of each to ensure his/her work in
completed an handed in on due dates (see below)
Critical review of your work will provide the source most assessments.
Participation grade includes the extent and quality of the participation
in the critiques, presentation of projects and positive interaction with
classmates and professional approach toward the class. Students requiring
any kind of special assistance should speak with the instructor at their
earliest |
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GRADING
Attendance & Class Participation%15
(sample rubric)
1st, 2nd, 3rd, 4th, & 5th Project %20
[4-pts. each] (sample
rubric)
6th, 7th, 8th, 9th Project
%45 [11.25-pts. each] (sample
rubric)
Project#10 (Animatic) %15
(sample rubric)
Novel Report or Dream Journal %5
(sample rubric)
Extra Credit: (see below)
GRADE SCALE: A 90%-100%B
80%-89%C 70%-79%D 60%-69%F
Below 60%
Extra Credit:
Other opportunities for extra credit are possible involving visiting
related exhibits, films, museums, art galleries, specific research, attending
relevant shows or conferences, or related study, etc. Such points are
limited and per the instructor's discretion and official acceptance policies
are TBA.
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POLICIES
Missing 3 classes, consecutively or not) is an AUTOMATIC
FAILURE for the class.
Expect to spend from three to six hours a week on your working outside
of class. Lab hours will be available and posted by the end of the first
week.
Students are responsible for any material missed due to tardiness or
absence. Readings, and assignments, and projects are expected at the beginning
of class on their due dates.
Late submissions will be lowered one grade per class late.
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