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ART 3760

STORY & VISUALIZATION

SPRING 2017

CALIFORNIA STATE UNIVERSITY

LOS ANGELES

Professor JIM OVELMEN

jim@jimovelmen.com

Jim.Ovelmen@calstatela.edu

 
 
 
 
 
LAB HOURS click: OR PLEASE SEE SCHEDULE POSTED OUTSIDE THE DOOR: FA 225
 
 

Meeting Time MONDAYS 4pm-8:40pm

Office FA 227

Office Hours (SEE SYLLABI PAGE)

Phone Ext. 3-4033

Class Location Rm. FA 225, Art Department

 

 
 

*if you would like to meet with me during my Office Hours,

Please make an Appointment in the Art Office

NO MOBILE DEVICE USE in class! misuse of class time will directly effect your participation points and grade

 
   
 

COURSE DESCRIPTION

Introduction to visual storytelling and content visualization in preparation for animation projects. This course involves the creation of story artwork, sketchbooks, and visual imagination development projects that build creative preparation for narrative based projects.

This course develops the imagination and creative planning of an fictional story and visual content. Animation, in general, is often a long series of processes that results in a story or visual expression. It is essential that artists begin with the research, sketching and planning resources before embarking on production. Students will learn the planning and discipline while developing their creativity and visual story telling skills.

· Overview of storytelling methods, creation of fictional characters, back stories and production of assets and content.
· Creation of artwork that relates to visual storytelling, involving both dramatic elements of cinematography, and artistic elements of composition.
· Examination of color, texture and visual properties that contribute to the emotion and visual communication of an animation.
· Development of critical and creative techniques in expressing in expressing animated content in a static form: Planning of animation in stills, concept art, and “animatics”.
· Research of various films, artwork, animations and interactive artwork that provides a variety of perceptions of how drama, and content is built.
· Creation of resource libraries and cataloging artwork and visual research that builds the imagination of the artist. Visual information will be gathered including mixed media, and diverse research techniques that strengthen the organized visual thinker.

EDUCATIONAL OUTCOMES

· Demonstrate a diverse and imaginative array of visual techniques for building a creative short story.
· Posses a command of different visual content creation methods that fosters a creative approach to thinking about animation.
· Become an organized and disciplined visual thinker, necessary to future animation endeavors.
· Appreciate and demonstrate an understanding of story drama, anticipation, cinematic elements of suspense, surprise, and artistic development.
· Resist the urge to succumb to visual clichés, unthinking and cheap devices to animation planning. Students will build a sophisticated approach to thinking about animation.
· Develop their general artistic skills, like drawing, painting, composition, and see how it relates to good visualization in animation.

PREREQUISITES

ART 3780 Art & Motion

INSTRUCTIONAL METHODS

Class lectures, in-class assignments, and project related demonstrations will be provided from original or researched content. Supplemental homework assignments, specific tutorials from published sources will be given. Many of these assignments are, of course, to be done exclusively outside the hours of class time.

The expectation is 3 to 6 hours per week working outside of class on project assignments and homework. Lab hours will be posted. There are numerous books and online tutorials on the class subject. I have listed recommendations of texts and URLs for further study. I may also distribute, handouts, images, and other reference materials to supplement your studies.

 

     

 

STUDENT RESOURCES

Gelbas, Francis. Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation Focal Press, 2008.

Bacher, Hans. Dream Worlds: Production Design for Animation, Focal Press, 2007

Chistiano, Giuseppe, Storyboard Design Course: Principles, Practice, and
Techniques
Barron's Educational Series, 2007

Hart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation
Focal Press, 1999.


Wells, Paul. Basics Animation: Scriptwriting, Ava Publishing 2007

Sullivan, Karen Ideas for the Animated Short: Finding and Building Stories
Focal Press 2008.

Ghertner, Ed Layout and Composition for Animation Focal Press, 2010

Wellins, Mike. Storytelling through Animation
Charles River Media, 2005

Arnold, Brian, and Eddie Brendan. Exploring Visual Storytelling (Exploring
(Delmar)) Delmar Cengage Learning, 2007

Osgood, Ronald J. Cengage Advantage Books: Visual Storytelling: Videography
and Post Production in the Digital Age
(with DVD), Wadsworth Publishing, 2008

White, Tony Animation from Pencils to Pixels: Classical Techniques for
the Digital Animator
Focal Press, 2006

Tumminelo, Wendy. Exploring Storyboarding (Design Exploration)
Delmar Cengage Learning, 2004

Harryhausen, Ray and Tony Dalton A Century of Stop-Motion Animation: From Melies to Aardman, Watson-Guptill 2008

Curtis, Brian Drawing from Observation: An Introduction to Perceptual Drawing
McGraw-Hill,2nd edition, 2009

Stewart, Mary Launching the Imagination
McGraw-Hill,4 edition, 2011

REQUIRED SUPPLIES

at STUDENT BOOKSTORE or Office-Max/Staples/Office-Depot

4 Gig Flash Drive

100-200 Gig External Drive

5x8 Blank Index Cards, 100-pk (about $6 each) (2-packs)

small mirror

at DICK BLICK 44 South Raymond Avenue Pasadena, CA 91105
(626) 795-4985

14"x17" Strathmoore 100-st Sketchpad (about $12)

9"x12" Canson Field Sketchbook (about $13)

Prismacolor box of 12 colored pencils ($12)

Pencil Sharpener (container type) ($2-3)

Micron Tech Pens (set of 3, Various sizes Black) (about $7)

Non-Photo Blue Pencils, 2-pk (about $5)

Expo Dry Erase Markers, 4pk Assorted

15"x20" Pure Black Presentation Board, 5-pk (about $10)

Plastic Art Box 12x5x6" (about $5)

 

LINKS:

Jim's List Animated Visualizations

Visualization Gallery (the SENSE of SENSE)

Ovelmen Drop Box:

 

production flowchart

acting flowchart

PlayOnBeauty

  COURSE OUTLINE
Story Development

MONDAY Jan 23

CLASS INTRODUCTION

PROFESSOR INTRODUCTION

SYLLABUS DISCUSS

ART SUPPLIES

GRADING

SCHEDULE

novels

index cards

In-class Assignment:

(1) Play the game of "Grapevine" (a short message is whispered in the ear of a line of people, by the end of the line what is the result of the sentence?)

 
 

 

 

HOMEWORK: PROJECT #1 Make Up a Story

Story Development: HISTORY

REQUIRED READING:

History of Story, cave paintings, Oral traditions (play Grapevine),

DROPBOX INTRUCTIONS

 

     
Story Development

MONDAY Jan 30

PRESENTATION DUE:

PROJECT #1 Make Up a Story

 

Story Development: HISTORY (continued)

REQUIRED VIEWING:

fable, myth, legend, urban legend,

Theater, written word, radio, music, Film (back to the cave), Television, Video games, stand-up performance, novels

 
 

 

 

HOMEWORK: PROJECT #2 Video Game Fable

 

Downloading a Video from YouTube

 

 
                                                               
                                                         
Story Development

MONDAY Feb 6

PRESENTATION DUE:

PROJECT #2 Video Game Fable

Story Development: GENRE

What is GENRE?, Action, Adventure, Action-Adventure, Experimental, Short-subject Narrative, Diaristic Narrative, Music Video:(take on me, crazy), Abstract, Interactive, Sensory, Fine Art, documentary(?)

Marshal MacLuhan is known for coining the phrase, "The medium is the message" in his work Understanding Media. This phrase simply means that the technology that delivers the information has far more impact than the information itself. Can you give an example of a movie, game, art piece, animation, etc. that communicates clearly BY its particular media? unlike life

 

Story Development: BUILDING STORY

REQUIRED READING

Concept, Springboard, Setting, Context, Back story, Premise, Synopsis or Treatment, Theme

scene cards ,2, film treatment pic, screenplay/script pic, outline,shotlist

screenplay templates

Back-story without a Story???

We may split the class in half and work on opposite sides of the white board.

SPRINGBOARD WORSHOP (in-class)

 

 

 

 

 

HOMEWORK: PROJECT #3 Hybrid Genre Trailer

 

 
                                                               
                                                         
Scene Development

MONDAY Feb 13

 

PRESENTATION DUE:

PROJECT #3 Hybrid Genre Trailer

STRUCTURE

traditional structure

The 3-Act play, The Hero's Journey, Episodic, Steps of A Hero's Journey

experimental structure

cyclical, musical, interactive, experimental, exploratory, non-linear

some recommended viewing

 

 

Scene Development: SITUATION

PLOT TOOLS:

A/B story, incitation, foreshadowing, conflict, goals, MacGuffin, Ticking Clock MarClay the Clock, The idea of time, Deus Ex Machina, cliffhangers, clichés,..etc.

STORY VERSUS PLOT

Plot is NOT Story, Plot Points, Plot Twists, The Butterfly Effect

 

 

 

 

 

 

 

 

 

 

HOMEWORK: PROJECT #4 -Backstories Across Time

 

 

                                                               
                                                         
Scene Development

MONDAY Feb 20

PRESENTATION DUE:

PROJECT #4 Backstories Across Time

 

ANIMATION TENURE TRACK CANDIDATE PRESENTATION 4-5pm

CLIMAX and RESOLUTION

Final battle, most intense action, In the 3-act structure it is the final 25-30 pages. in the heroes journey, it is the ordeal through the resurrection. In a game, it is the final moves that lead to victory or defeat. Climax gives way to this resolution.

Conveying Information

animation in film, TV and games:cinematics, animatics, Cut-scenes, trigger events, customizations

How Events Unfold

Plot, consequences, engagement and interactivity, collaboration, repetition, consistency, flow, non-linearity

Emotional Content

Experiential Storytelling, Creating Emotion

 

 

 

 

HOMEWORK: PROJECT #5 -Experiential Storytelling

 

 

 

                                                               
                                                         
Scene Development

MONDAY Feb 27

 

PRESENTATION DUE:

PROJECT #5 Experiential Storytelling

Scene Development: ENVIRONMENT (1)

world building, resume of forces, color-metrics, natural environment, natural props, man-made props, breakdowns, art direction of environment.

 

 

 

 

 

 

 

HOMEWORK: PROJECT #6 -Exterior Worlds

 

Scene Development: ENVIRONMENT (2)

research and natural observation, field exploration, (if time permits)

 

NOTE ABOUT PRESENTATION

There will be many times when presenting that you will be asked a creative question, that you have not planned an answer. Also, many times that you will have planned explanations, that you will be asked to rethink on the spot. This is all part of a healthy creative development. IMPROVISATIONAL techniques, in acting and theater can actually help. It's not that you are "making it up" more than you are remaining open-minded and flexible. This is a mindset that is great to be when you are in the early stages of brainstorming and development. Humor is a great way to simply exercise in flexibility, and resisting defensiveness is creative presentation.

 

Whose Line is it Anyway: out of a hat, props, props, narrative,party quirks, party quirks, sports caster

 

 
                                                             
                                                     
Character Development

MONDAY March 6

CONTINUE WORKING ON PROJECT #6, Exterior Worlds

world building in Big Hero 6:

 

 

 

weekly reminder:

NOVEL

or

DREAM JOURNAL

 

 

 

                                                             
Character Development

MONDAY March 13

PRESENTATION DUE:

PROJECT #6 Exterior Worlds

 

 

 

 

 

 

HOMEWORK: PROJECT #7 -INTERIORS WORLDS

 

 
                                                               
                                                         
Character Development

MONDAY March 20

 

CONTINUE WORKING ON PROJECT #7, Interior Worlds

Previsialization Techniques:

Color-metrics

-3D layout using Maya

-layout using warped grid drawings

-using various software

 

 

 
 

 

 

 

 

REMINDER:

NOVEL

or

DREAM JOURNAL

 

 
                                                             
                                                         
Story Development Animatic

 

MONDAY March 27, SPRING BREAK

 

 
 
                                                         
Story Development Animatic

MONDAY April 3

PRESENTATION DUE:

PROJECT #7 Interior Worlds

HOMEWORK: PROJECT #8, Character Identity

Archetypal Slideshow

Archetypes: (here)

Hero, shadow, mentor, helper, guardian, trickster, the herald, the lackey

Contemporary Types

Protagonist, Antihero, Co-protagonist, antagonist

Ancillary Characters

pivotal character, sidekick, lackey, allies, henchmen, mole

 

 

Please research all of these archetypes and more on your own. They are very well documented and easy to find definitions of the Internet. Try to determine what is more credible or useful to your particular idea for a story.

Here is an even further list of character Archetypes (tropes) necessarily clichés?:

http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchetypalCharacter

even more archetypes

 

 

 

 
 
                                                         
Story Development Animatic

MONDAY April 10

 

CONTINUE WORKING ON PROJECT #8, Character Identity

IN CLASS PROJECT: GROUP CHARACTER FACTORY (PAINT PAPER)

Students will use a cooperative system to create characters through creative automatic stream. (by collective abstraction) Beginning with a Rorschach like image, each student assembles part of the character and passed down the line. When 15-20 characters pass through this factory, they are declared "finished". We then will rank the top 8-9 to put into archetypes. From archetypes we will create story on the fly, without any preconceived ideas for story or plot, using archetype cues alone.

Character Development INTEREST

Back story

compelling characters, character back story, character physiology, character psychology, character sociology

Development

Internal Conflict, Finding Conflict, Turning Up the Heat, Compassion, ancillary characters, consistency, character growth, character arc

CHARACTERISTICS of CHARACTERS

can you come up with more of your own?

ARCHETYPES WITHOUT A STORY?

 

 

 

 

 
 
                                                         
Story Development Animatic

MONDAY April 17

PRESENTATION DUE:

PROJECT #8 Character Identity

HOMEWORK: PROJECT #9 Character Nuances

 

Story Development: Final Execution

Theme, Story, Genre, Environment, Setting, Character types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer, (After Effects)

CHARACTERISTICS of CHARACTERS

WHAT MAKES A CHARACTER COMPELLING?

variety+nuance+contrast/development+compelling story=compelling character

VARIETY=Work beyond your comfort zone to visualize a wider variety characters that look wildly different from one another. A character is not always compelling on their own; A character is compelling in relation to others in the story. this gives richness, and interest.

NUANCES=focus on the little differences that breaks from the otherwise stereotypes/archetypes/bio-types of the character.

Character Development IDENTITY

How would a character move..or walk?

angry walk, cool walk, depressed walk, dreamy walk, happy walk, macho walk, run, run_away, run_toward, skip, sneak, tip toe

 

 

 
 
                                                         
Story Development Animatic

MONDAY April 24

CONTINUE WORKING ON PROJECT #9, Character Nuances

Story Development: Final Execution

Theme, Story, Genre, Environment, Setting, Character types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer, (After Effects)

IN CLASS PROJECT: GROUP CHARACTER FACTORY (SCULPT)

Students will use a cooperative system to create characters through creative automatic stream. (by collective abstraction) Beginning with clay and some very basic structure, each student assembles part of the character and passed down the line. When 15-20 characters pass through this factory, they are declared "finished". We will then put them into a single job/vocation, and craft a story on the fly with love interests, conflicts, politics and job-drama.

 

 

 
 
                                                         
Story Development Animatic

MONDAY May 1

PRESENTATION DUE:

PROJECT #9 Character Nuances

HOMEWORK: PROJECT #10 Final Animatic

 

Story Development: Final Execution

Theme, Story, Genre, Environment, Setting, Character types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer, (After Effects)

First Person, Third Person

Monologue

Dialog

purposes of dialog, non-verbal dialog, internal dialog, writing dialog

Relationships

Dyad, Triangle

Point of View

First-Person, Third Person

microphones

We DO have a professional microphone in FA 307 now.

(lottery method)

Character Development VOCALIZATION and ACTING

verbal performance can be an enormous part of an identity. Considering the one in a trillion uniqueness of our voices, but HOW we say something, at particular times tells everything about the acting performance

I have nothing to say_v1, I have nothing to say_v2, I have nothing to say_v3

video tape yourself acting out the ticks of your character.

Narration

 

 

 

 
 
                                                         
Story Development Animatic

MONDAY May 8

CONTINUE WORKING ON PROJECT #10, Final Animatic

Story Development: Final Execution

Theme, Story, Genre, Environment, Setting, Character types, How Story Unfolds, How to tell it, Goals, The Voice of the Writer, (After Effects)

 

 

 

 
 
                                                         
Story Development Animatic

FINALS DAY - MONDAY May 15

 

PRESENTATION DUE:

PROJECT #10 Final Animatic

also present NOVEL REPORT or DREAM JOURNAL DUE
upload all to the OneDrive

 

 

                                                               
GRADING                                                    
 

METHOD OF EVALUATION

Homework assignments will be given points based on accurate completion of assigned readings, assignments and tutorials.

All Projects will be Graded with the following Criteria

* Appeal of Presentation

* Craftsmanship and/or Organization

* Creativity of the Story or Visualization.

* Followed Project Guidelines/Direction

Each given an equal weight of the point composition for each project.

It is, of course, the responsibility of each to ensure his/her work in completed an handed in on due dates (see below)

Critical review of your work will provide the source most assessments. Participation grade includes the extent and quality of the participation in the critiques, presentation of projects and positive interaction with classmates and professional approach toward the class. Students requiring any kind of special assistance should speak with the instructor at their earliest

 

GRADING

 

Attendance & Class Participation%15 (sample rubric)

1st, 2nd, 3rd, 4th, & 5th Project %20 [4-pts. each] (sample rubric)

6th, 7th, 8th, 9th Project %45 [11.25-pts. each] (sample rubric)

Project#10 (Animatic) %15 (sample rubric)

Novel Report or Dream Journal %5 (sample rubric)

Extra Credit: (see below)

GRADE SCALE: A 90%-100%B 80%-89%C 70%-79%D 60%-69%F Below 60%

Extra Credit:

Other opportunities for extra credit are possible involving visiting related exhibits, films, museums, art galleries, specific research, attending relevant shows or conferences, or related study, etc. Such points are limited and per the instructor's discretion and official acceptance policies are TBA.

 

 

POLICIES

 

Missing 3 classes, consecutively or not) is an AUTOMATIC FAILURE for the class.

Expect to spend from three to six hours a week on your working outside of class. Lab hours will be available and posted by the end of the first week.

Students are responsible for any material missed due to tardiness or absence. Readings, and assignments, and projects are expected at the beginning of class on their due dates.

Late submissions will be lowered one grade per class late.

 

 
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